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Oct 11th 2007 7:59AM that's not the definition of main assist i've ever heard. Main assist is the person that other dps's should target through in order to focus fire. the reason you differentiate between a tank and a main assist is sometimes the tank many hold multiple targets, or multiple tanks may hold multiple targets. pulling is a totally different concept.
Sep 21st 2007 5:39PM Bangle of Infinite Torture - I mean Bangle of Infinite Blessings blah
Jun 12th 2007 5:05PM PLEASE rev the old scholo/strat/ony/ blah blah content through caverns of time. SO OBVIOUS!! Blizz spent time on it, no one does it any more, people who came late never really did it. It would be retro and new at the same time.
Jun 8th 2007 2:38PM the wand that turns you into a furbolg on the second to last quest ini the raene's cleansing questline. just don't finish the quest and you can be a furbolg forever! It is a super keeper, surprised it hasn't been mentioned yet.
Jun 1st 2007 4:54PM yes a second vote for benecast. healer hybrids are the main ones who care about team casting 99% of the time, and benecast is what I use.
May 16th 2007 8:56AM "main" and "alt" is all you need 99% of the time. I dislike toon greatly...
May 3rd 2007 10:52AM Congealed void horror - spawns after you finish a quest before it, than despawns. Hard as crap so if you don't already have a party you're sol. I don't know if it respawns I'm currently camped there to see. http://www.thottbot.com/?n=1058298
I need to kill him to get one of the few +spell hit quest items in the game. very, very annoying.
Apr 26th 2007 12:51PM To the question posed on what cavern in time encounters - I came into wow late, never did any of the big instances - scholo, strat, ubrs, naxx, oxny, etc. That content is laying unused because who would run those instance when they can go to outland at 58 and blow up like a roman candle. Seems obvious they could repackage that former highend content as 5 man heroics and the cavern of time vehicle is the perfect way to justify it. That would benefit everyone north of 60 and be repackaging existing content.
Apr 23rd 2007 11:09AM I'm a druid dreamstate healer with one point in moonkin. Dreamstate healing is a strategy to never go oom, with hots and nature's swift as the focus, timing in ht's. So, I can dps in moonkin and crit for 2.5k up, or heal.
Main healing on bosses suck. Meleers - almost always rogues, hmm - scream at me about keeping the tank full. I heal by HoT's mr wtfpwn, and my big heal takes 3 secs to cast if natures swift is on cooldown, so I'm working on it.
Healing on mobs and trash is easy, healing on many bosses is easy, some bosses are a bitch. I keep wiping on the first boss of shattered halls because of fear scatter send people where I can't reach them, its frankly demoralizing.
So to the question at hand - healers are almost never appreciated when people don't die, and always blamed when there are wipes.
Always. Not tank, what gear are you wearing, not rogue, how about some stamina with the leather in melee range, always, always the healer.
There are only 3 realistic main heals - priest, dwarf/draenei pref, holy pally, tree druid. I will never go tree. (resto shaman may be main heal worthy, I haven't run with them much)
I like being dps/off heal. I actually think having 1.5 healers on a raid is an deeply underrated strategy- have 4 on targets one healer for trash, 2 healers 3 on targets for hard fights.
I've been thinking about my ideal pug if I could build it.
me (dps/heal, cyclone)
mage (sheep, crit benefit from moonkin aura)
warlock w demonology (seduce, banish, crit benefit from moonkin aura, felguard, fear in some places)
dwarf/draenai priest (main heal, fear ward, mind control, rez)
3 clothies, all with 5% crit bonus, 2 tanks, potentially up to 6 ccs at one time depending on the mob)