Feb 23rd 2010 8:34AM This is likely more about reducing server load and item lag than anything to do with mount drop rates.
If thousands of people aren't constantly creating new instances, hopefully we'll get fewer "Additional Instances Cannot Be Launched" messages. And fewer instances created means fewer items created, so less lag when looting things.
Aug 5th 2009 10:50AM Though I don't know for sure in this particular case, any encryption technology has to be approved for export to each country. Thus, Malta is probably small enough that Blizzard hasn't submitted for export approval there, or for some reason the controlling agency (State, DoD, NSA, etc) hasn't approved it.
Jul 6th 2009 11:44AM Remember, so long as one person extends it, they can be the raid leader and lock everyone else to it still. So probably, you don't bother to extend it at all, but your raid leader does and everyone gets locked. Raises the question of if 3-4 people randomly extend it for some reason, but the raid leader wants to reset.
Apr 7th 2009 11:46AM There's an old quote in computing: "One in a million is next Tuesday." In a game with millions of players, performing billions of loot rolls per week, this applies equally as well.
But remember in the end, if four people roll, whatever sequence they come up with only had a 1 in 10,000,000 chance of occuring. It's only people that assign a meaning to 1,2,3,4 over 12,37,54,3.
Jan 28th 2009 9:59AM This is rare, but has existed since Wrath was released.
Jan 14th 2009 3:48PM It's a scam, more or less.
Companies make a profit...it's what they do. For a normal insurance company, the average individual will pay more into insurance than they receive over a lifetime. The key here is that for car, home, life, etc insurance, the worst case is more than an average person can bear. Odds are, your house won't burn down, and all that home insurance money is basically wasted; but if it does, you get more than you put in.
How does this even work for WoW? First off, you're not suffering any damages when the servers are down. Second off, since everyone takes 'damages' at the same time, there's no surplus money to pay them from. And of course, since the company makes a profit, everyone gets less than they put in.
May 21st 2008 9:34AM Doublepost, but I did notice something I haven't seen mentioned elsewhere.
Name: Mage Armor (Rank 6)
Description: Increases your resistance to all magic by 40 and allows 30% of your mana regeneration to continue while casting. In addition, the duration of all harmful Magic effects used against you is reduced by -50%...
Interesting change. Of couse, Fel Armor is now +180 DMG and 30% Health and Mana regen. Doesn't look like Molten got changed aside from more shield damage, nor Ice Armor at all.
May 21st 2008 9:28AM At this point, pretty much anyone that has an internet connection is aware of the leaks...and well, it takes 5 seconds with google to find the information. So there's really no point sticking your head in the sand.
As far as the talents go...eh. It's really going to come down to a numbers game. There's nothing in there that makes me excited though (Living bomb makes me cringe with yet another melee range AoE, unless it's targettable like SoC.)
Frostfire bolt seems a decent fix for the massive immunities we're sure to run into, and I wonder which talents it'll benefit from? Could be interesting if it was both trees, as it would really bring into play an elementalist build. 200% crits AND ignite?
I just remember the BC beta, where everything started kinda OK then got nerfed into the ground over successive patches (Kalgan will never live down the 'Jaw Dropping Damage' line, ever.) So for now, I'm mainly ignoring the numbers and looking at mechanics.
Apr 8th 2008 3:23PM The probablility is a bit off. 1,2 isn't the same as 2,1
With 2 tokens, there's a 1/3 chance of seeing it in the first slot, and a 1/3 in the second slot. Or, a 2/3 chance of NOT seeing it in a given slot.
So the odds of seeing any given type at least once is 1-(2/3*2/3) or 5/9 or 55.55%
With 3 tokens, it's now 1-(2/3*2/3*2/3) or 19/27 or 70.37%.
Jan 28th 2008 5:38PM Judging by the so far promised threat meter, item rack, and boss mods, I'd bet there will be significant API changes and most mods will die, or at least do a few strange things.
On the other hand, assuming they do a good job until SCT, I should be able to delete several of the mods (Particularly since those are the ones that tend to be updated constantly.)