Sep 14th 2008 4:51PM There's only so much you can change in games like this. The core gameplay is the same in both RB and GH. The only differences are song lists and presentation.
From just a couple of hours with RB2, I can say it has great presentation so far. All the backwards compatible stuff is a huge boon.
Aug 27th 2008 11:51AM Those Diablo tactics DO work...in the first mission. Which is why I read so many complaints about how hard the later missions are. The demo did a good job of showing how badass combat could LOOK, but it did not do a good job of showing how normal combat would play in retail. If you don't master juggles, air melee and fierce attacks, you'll spend a lot of time looking at that Valkyrie.
Too Human: another lesson in why you shouldn't bother with game previews until the game is a month from release. If this game hadn't been hyped to hell and back, I bet you'd see not even a tenth of the complaints.
Aug 15th 2008 10:16AM I've never bought a game because of a developer's name on the box. Every big name developer you can think of, from Shigeru Miyamoto and Yu Suzuki to Will Wright and Sid Meir, have made at least one crappy game, usually more. Past performance does not predict future results.
Lately, it seems the more a dev's name is bandied about concerning a particular game, the more likely that game will be a steaming pile.
Jul 29th 2008 4:31PM That sounds like the biggest online sausage-fest ever.
Jul 29th 2008 12:09AM "I had no idea that there was actually a Conan lore."
Yeah, it's not like there were a ton of stories written about him. Or that his creator, Robert E. Howard, is credited with starting the whole "swords and sorcercy" genre of fantasy (Conan stories were being published years before Tolkien came up with the idea of LOTR). Or that they made a movie about his (Howard's) life. Or that other authors (Robert Jordan, Harry Turtledove) wrote Conan books. Or that there were a couple of 20+ year comic book series based on the character. They just pulled a couple of Conan movies out of thin air as a vehicle for Arnold.
Jul 28th 2008 9:05PM I was one of those that cancelled my AoC sub(though I stayed on for a second month). The game had promise, but it also had too many bugs. Less than a month after launch, you had:
-Many players already hitting the level cap, speeding through what little end-game content was available
-Loot was only for show, as stats on gear actually modifying your character stats HAD NOT BEEN IMPLEMENTED YET
-Auction/mail system that only half worked; search was broken for many categories and any items pulled from auction by the seller could not be sold to NPC vendors
-Rogue classes that specialized in stealth yet had no actual stealth abilities (not to mention the Hide skill had massive penalties that made it a novelty rather than a dependable gameplay mechanic)
-Instanced zones which ensured that you'd see next to no one in towns; run out to a quest area for your level, however, and you'd have nightmares/flashbacks of EverCamp
-Worst crafting/gathering system in any game ever made in history
It also didn't help that FunCom devs have little communication with players. It took them over a month before they realized they should put up a test server to get player feedback BEFORE pushing out major changes.
Right after launch, many of the early players expected a huge dropoff within the first couple of months. That should give you an idea of the "true success".
Jul 23rd 2008 9:21PM Maybe he'll figure out the correct way to pronounce some of those words by the next installment. He mangled a few in that flood.
Jul 16th 2008 4:20PM This looks like the same type of thing that was done with WoW Figureprints. I think most of the Figureprint customers were not all that happy with the quality. They are apparently made with a 3D printer which gives them a dusty "washed out" quality.
Let me know when you find someone doing ACTUAL custom figures for a decent price.
Jul 3rd 2008 4:51PM I hope GameTap isn't going away. There are too many great games on the service, especially at $10 a month, to let it wither away. It's worth the money just for the X-Com and Homeworld games.
Jul 3rd 2008 9:02AM Just a minor hiccup here, but unless you paid a lot of money for super urgent shipping or the order is coming from Canada, I doubt anything will ship on July 4th.