Dec 6th 2010 6:05PM Enter me!!
Dec 6th 2010 5:28PM Enter me!! :)
May 3rd 2010 1:24PM Curious: I caught Rich specifically mentioning that several members transferred from Skullcrusher. Now I must know who they are (and who they were on SC)! :D
Feb 26th 2010 5:31PM Thanks for the timely article, Murmurs - I've been noticing a lot of QQ threads on the class forums the last few days with people questioning whether our DOTs were even worth casting anymore except for the idol. I was about to post something on the TMR forums asking if anyone's done the math more recently than Graylo's simcraft blog post in December, since his more recent calculations with ICC gear were done for Moonfire only... and here you are, with this post!
But I agree, critting DOTs (or at least IS as Lissanna suggested) would be a nice additional boost, since so many other classes are getting them, and that would help more in PVP than the oh-so-easy-to-neutralize Starfall.
Feb 25th 2010 6:14PM Good article - and the fact that Lissanna isn't making stern comments means it's pretty on the mark, situationally.
One thing I'd like to point out - and spending too much time on the druid class forums lately is probably making this disproportionately annoying - is that you have to be kind of careful when recommending that people ignore the theorycrafters and do what feels best to them.
That actually can work quite well for healing. Healing is a team sport, and the goal is to work with 1-6 other people to keep the rest of the raid alive. How you go about it will largely depend on the encounter, the makeup of the rest of your healing team, the makeup of your raid itself, and the assignments you're given.... whether or not you're going to be the best person to deal with emergencies depends on the reaction times of your healing team and the tools they have access to, as well as how many idiots like to stand in the fire, and a big huge dose of RNG.
So there's room in discussion of healing for an "it gets the job done" mentality. You're not necessarily going to need to, or want to, gear, gem, glyph and spec for maximum theoretical healing output, because except for the Valithria Dreamwalker fight, that's *not* how healing works. If the boss gets dead, and the people you were responsible for stayed alive, that's what counts.
When it comes to DPS, things are a lot more cut and dried. Your job as DPS is to kill things as quickly as possible, always making sure to keep yourself alive and not do stupid things to wipe the raid. You gem, gear, enchant, spec and glyph to maximize your DPS output, and there *is* generally a best way to do things. There may be some situations where you'll want to change things up depending on the encounters you're working on - maximizing single target vs. AOE DPS - but whatever the situation is, it's still a math problem that *does* have a right answer.
Feb 14th 2010 10:47PM Sooooo glad I read this.... I was just trying to figure out what to do about my mage alt's other trinket slot (have Abyssal Rune already and can't get another drop to save my life), and I'm almost at the point of having enough badges to get Sundial. Now I know to save a few extra and get the Talisman instead.
My instinct was to go for Sundial because my main is a balance druid, and INT trinkets are horribad for us. Happy happy, joy joy, thanks for the mage trinket primer! :)
Feb 9th 2010 2:25AM I can't tell you the number of times I've seen stupid crap happen - ninjaing, horrible play from someone who's usually reasonably good, random gquits without a word, etc., only to have the person come back the next day and say "it wasn't me, it was my brother/cousin/roommate".
After a while you start thinking "Sure it was your cousin. Riiiight."
I personally wouldn't be comfortable with a situation like this post, with that many people sharing accounts - but I think no matter what, the person whose account it is should be held responsible for the actions of whoever they allow to play the account.
We had a guy in my old guild who everyone knew was a shared character - one individual played the pally during our raids, and then during the day and sometimes on weekends another person played the character. We all got to know both of them a bit, and since they were on a schedule we knew who we'd be getting most of the time. All was fine.
In my current guild, we actually gkicked a couple of guys who joined together - one as a raider, and one as a non-raider - because we found out that the non-raider buddy was not only in the habit of playing his raider friend's character (during one of our raids, no less), but he bragged about having access to at least 20 different people's accounts and playing them during raids for other guilds. He apparently made it a habit to sound out people who might be willing to let him play their account, and kept track of all their login info for as long as they didn't change the password. That one was a liability to have around.
Feb 5th 2010 4:42PM Some good suggestions there, Gimmlette. Hopefully WantingMore can find a solution that works for him, letting him enjoy his play time and still keep contact with the friends. Leveling a DK tank for his small guild of buddies, suggesting they try alts to switch roles so the shaman doesn't have to always be a healer, scheduling days/times he can run with them and having a vent server they can use to chat even when not playing on the same server are all worth considering.
In fact, chances are his new raiding guild won't mind if he invites his RL friends to hop on their vent server to chat with him now and then, so long as they aren't disruptive, and don't hang around endlessly when WantingMore himself isn't there making people wonder who the heck they are.
And who knows, the "silent 3", maybe even the ubiquitous character-deleting shaman my decide to follow him to the new server/faction eventually, or at very least roll new alts there to check out the other faction and try some new classes.