Mar 24th 2008 2:26PM It doesn't have to be an either-or question, actually.
I despise being run through content ... I've never liked that feeling. HOWEVER, PuGs can make you a sad panda, as well.
Our guild often finds a balance. Taking a high-level tank on the run can trivialize it. Taking a high-level *healer* on the run, especially one that has raid experience, can turn it into a learning experience instead.
Some folks, even brand new to classes, just will not take instruction or any variety of constructive criticism. Let's assume we're not talking about those folks :) Why not use the instance run as a mentoring opportunity? That does two things:
1) It makes your future guildmates (or PuG-mates) better at what they do.
2) They get what they want (loot and XP), so they *should* be ok with a slower approach to the instance, and running commentary on what's expected.
I would have given a lot for this variety of experience on the way up through the levels. As it was, I suffered along with PuGs and some guild groups, learning painful lessons along the way. This is the sort of atmosphere, as was mentioned several times above, that drives folks to play WoW like a single-player game ... with folks arriving at end-game levels with little grouping experience.
Things you can talk about, mentoring lower levels through an instance:
1) Marking targets
2) The difference between an MA and MT
3) Looting etiquette
4) Crowd control, all varieties
5) Aggro avoidance, while maximizing performance
6) Hybrid class tricks and tips
7) Wipe recovery and wipe etiquette
8) Why VoIP is your friend :)
Being proactive and teaching folks can raise the performance level of everyone you group with. Hearing issues for other classes during a run can help folks down the line with their alts, as well :)
Just my $0.02
Jan 23rd 2008 7:28PM Sadly, 512 dirs.
I run an astounding number of addons. Of course, not all of them are active for every character.
Dec 14th 2007 12:59PM For the Horde!
(queue theme music)
Dec 5th 2007 4:44PM Greatfather Winter, I would love shorter PvP queues, especially for Alterac Valley.
And an epic flyer.
I've been a fine, upstanding member of the horde this year ... just check your list!
Oct 16th 2007 1:30PM "I ... ain't got no ... b-o-o-ody!"
Sep 4th 2007 6:09PM Run.
1) You depend on the rezzer being able to find his way back inside the zone (I often can't ... directionally screwed in RL).
2) You leave the rezzer alone to face any respawns / hidden assassins / etc that the party may have missed.
3) More downtime if you don't run.
Unless the rezzer lived, you should be running.
Aug 24th 2007 3:08PM Doing that encourages folks *not* to tell you until the moment they have to leave, which sucks for your group.
A much better way to handle it would be "Sure, please look for someone to take your place while we proceed."
If you didn't have someone waiting to take his spot then yes, the group leader was being a tool :)
Aug 14th 2007 12:54PM And then I made a grammatical error. Nice :)
Aug 14th 2007 12:52PM Easy question for me :)
The perfect PvP video contains:
1) Explicit instructions for a particular focus (using skill XXXXX to it's best or funniest application).
2) Outlining the talents or equipment used.
3) Background information on why certain choices were made.
The perfect PvP video does not contain:
1) Egregious epeen wagging over equipment.
2) Completely unrelated thrash metal background music.
3) Matrix-style zooms / slow motion to show crits / etc.
4) Very few or not grammatical errors or leetspeak.
So, yes, I've seen 2-3 good PvP videos so far. The rest are (for me) a waste of bandwidth :)
Jul 26th 2007 12:58PM Wow, lots of responses.
Count me in! :)