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  • Roguerhunter
  • Member Since Dec 13th, 2006

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WoW Insider Show: Special multiboxing edition this weekend with guest Xzin {WoW}

Apr 4th 2008 11:55AM OKAY nice topic Woot... Well I dont Multibox but honestly if someone does and he brings his arena team against my RL Team mates and its all him Multiboxing "THEN Bring It ON"! I listen to your show at work and I feel you but how does it make you feel when you take on 2 or 3 players on and come out winning.. Pretty good right??? Well if you can outsmart a PC on Yahoo chess or somkething like that.. Thats pretty impressive... Plus as long at Multiboxing is not hurting me in RL they can do what ever they want. Its not like we can do it or were told not too..
Also note if your using an add on especially Boss Mods then thats a form of Multiboxing.. What about those players who dont know how to download them... Not quite fair right. Its all about not getting pissed someone is a step ahead of us.. But I say BRING it ON!


Are raiders becoming obsolete? {WoW}

Feb 27th 2008 5:07PM Sorrie I didnt proff read lol. Some things I wanted to clarify:

A End Game Guild with chosen content will be saved to 12 months before having to choose again to continue with same content or switching another.

Each Boss will have Several fighting encounters. So no one will always know how to farm or same encounter.

Some crafting items or mats drops in different End game content 10 man or 25 man that can be sold / patterns / mats / or gear... or craft Tier Gear with a huge cool down. If you change the perspective of the game it makes it SoOO interesting and funner then before.

If your Guild is a chosen content guild everyone is saved to that content so no pugging in other guilds or end game content...

Like I said comments are welcomed..

Sgt. Tj

Are raiders becoming obsolete? {WoW}

Feb 27th 2008 4:45PM I also was Pre - BC End game. I think its time for a totally different shift and change. I think there should be End Game for 3 rifts. PvP End Game content / 5-10 Man instances and also 15-25 man End Game.

Thus my ideas:
1 a Guild should be able to choose to pick which content they like to pick the 5-10 man or 15-25, Thus saving the guild for 12 months in that chosen content. After 6 months you could switch to 15-25 man content. Also with a G requirment of say 10,000G for 5-10 man and 25,000 for 15-25 man.
Different story lines and attunements for the 10 & 25 man. They need to revamp the Tiers to maybe Alpha & Bravo Toers for both contents and pvp stick to same. I also believe that some A & B Tiers that drop in both contents should have some tiers that are better or less then to have a similar lvl or end game gear. Example Tier 3-A Head from 10 man is better then Tier 3-B from 25man but the gloves from Tier 3-B is better then Tier 3-A..
This concept would only allow both End game content to both the Casual and Hard core players. Allowing more people to want to play. Also still having regular 5 man instances and also 10 man instances that dont require to be in a End game content chosen guild.

This elimates the crying about Hard core and the biggest end game raiding guild. This will be based on Skills and perhaps 6 different alternating boss encounters so its never the same... NOW thats skill!

Final note: In the End you have more players, different choices to End game content, everyone has a chance to have equal, less or better gear then 10 man vs 25 man. All End game content will be different with perhaps story lines crossing.

I will take comments and Questions. maybe a Thread will be posted on ideas and takes on my idea.

Thank you!

Sgt. Tj

Thrall gets a new big brother: US government wants to search for terrorists on WoW {WoW}

Feb 25th 2008 1:08PM Listen up.... Unless ur hiding anything then Worry u should be caught. If ur not and U have no reason to worry. I am a WoW Player and in the Military. The Gov could care less who ur having an affair with and u will be the one asking why the Gov didnt do anything about ur Best friend / Family member getting hammered by some Osama!
I am not perfect and I dont care if the Gov spys into my life cuz there only interested in getting the bad guys. Only the Guilty should worry.

U.S.A. HooOAhhh 82nd Abn!

Breakfast Topic: Heroic PuGs from hell {WoW}

Feb 22nd 2008 11:57AM AT #21 HAHAHAHAH ROLF... "What do we do if the Tank gets the Debuff" Bro its Fri and I needed a Goos Laugh .. I laugh when I get players that Cry and wine about the lil stupid stuff. Wipes are gona happen but for the wrong reason I understand to replace. I am a Shaman Resto player. I am good as a healer. I think better then others at times. I always get complimented.. I will heal you to death and keep u alibe but PLZ let me place my totems down and allow me to regen my mana...
I am not Shammie God and can create Mana from Taking hits or Shart it out of thin air!
Repairs are gona happen stop ur crying and pay to fees. Okay I never leave a group unless theres no respect or people are just being plain Dumb at one another...

Shamans disappointed yet again in 2.4 notes {WoW}

Feb 12th 2008 10:59AM Well I play a Resto Shaman,
Retired my 70 Hunter I love Healing and I play Arena in 2v2's & 3v3's.
I think Shamans should be the Happy Buffy add on to the group as it always is. WoW nice Totems WTB Wrath, Wind, Mana lol.. Cant always make them Happy. We need to be the class that can deal with pretty much every class with CD timers or what ever. Thus a hybrid still.
I say these would be nice buffs...
A purge Totem - Would be nice. But once it purges its on a timer to be rdy again.
Ainti Counter Totem - Returns back 1, 2 or 3 similar attacks back to its opponent totem lasts 45 secs on a 3 min cool down
Our Elementals should be Allowed to use used in Arena. Other classes use there pets would be nice.
I believe we should have an Epic Quest or something to aquire additional Elementals. We have Earth and Fire. Would be nice to have a Water and Air... Especial if they provided tempory buffs to a Group for the time being. Be like a sweet treat...
Also I think there should be a talent to Purge the Pallies Bubble like a Spell steal with a Cool down..

Also check this out:

Prayer of Mending (Rank 1)
390 Mana 40 yd range
Instant cast 10 sec cooldown
Requires Spirit of Redemption
Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.

Earth Shield:
Earth Shield (Rank 3)
900 Mana 40 yd range
Instant cast
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target for 270. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.

I think the Healing on E.S. Should be at least 550 and spell ignoring spells should be 45%
As u can see Priests Mending kinda similar more efficiant in some ways.

Voting requirements for the AFK debuff {WoW}

Sep 6th 2007 4:00PM Sorrie my lil sis butted in let me rephrase, you afk out then you get a no BG defuff for 24hrs. Too bad you made that choice go cry to your mom LOL...

Voting requirements for the AFK debuff {WoW}

Sep 6th 2007 3:54PM LOL Like I said if you knew society jailed you for life for crimes there be a lot less crime in the world. So yeah like i said you afk in BG's then you get theno BG defuff for 14hrs. If you really need to go then sign out or hearth out. Simple as that this is a really a no-brainer lol...

Voting requirements for the AFK debuff {WoW}

Sep 6th 2007 3:40PM Its a Simple solution.. All you have to do if you go afk then your debuff is for a full day... hey sorry if that sounds a bit extream but in the long wrong you will see it make a difference...

"The Karazhan mistake" {WoW}

Sep 4th 2007 11:44AM Okay Guys I been reading and trying to see everyones points of views... people wine like lil kids its crazy and yes I do agree there should be some restrictions and limitations to make the game fun and not easy for players to guild hop and try to pull there lil attitudes easiy...

*1st off tooo many stupid lil guilds or just making them to make a name for themselves..

*To create a Guild should cost 1000 Gold 1st off and require 25 Signatures and only lvl 17 and up could make one.

--Yes that seems unfair but look at the restructions you have placed and the grip you have over others trying to spoil the game and puts a grasp hold down on Guilds unless there serious....

*Also I have said this over and over again... "CONTRACTS" If you decide to join a Guild its for a total of 3,6 OR 12 months

Also if your in a Guild you cannot do 10 plus raid in kara, or other end game instance so that way your dedicated... Also you cannot get booted out bu 1 officer of the GM is not allowed takes 3 officers then the boot or just the GM to boot. This keeps control and law and order. just like the Military. Thats why theres controls to make ranks with limits so if the GM is not there too bad place him in one of them ranks.

*One more killer note if you decide you want to quit a Guild it comes with a penality... 1st off like I explained these contracts theres what we call an EST windo Military terms if you fall from being 10 days of renewing your contract u can G-quit but if not within them days you cannot quit and stuck. So theres a catcher your not playing by the rules because you decided to get ito a Guild then life will suck for a while...