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2.0.6 hits PTRs: small nerfs for Priests and Hunters, nerfs and buffs for Mages {WoW}

Jan 22nd 2007 11:44AM When they nerfed Warlocks last week, everyone was singing Hallelujah! Now that it's happening to them, all I can say is "enjoy your balance". Rogues and Feral Druids are next. Cloak of Shadows must either cost 100 energy and be on a similar cooldown to Sprint or it must be returned to a 41 point talent so that if a rogue wants to be king of PvP, he pays the PvE price for it. Feral Druids do way too much damage along with the ability to break almost every CC and heal themselves instantly. Their damage coefficients need to be nerfed as well as their threat generation.

After that we can work on the Paladins and Shaman (I'm looking at you, Chain Lightning coeffecient).

An uneasy truce {WoW}

Jan 17th 2007 10:10AM Also on Bleeding Hollow, one horde guild (SG) was ganking people with a group of 10 or so early in the morning, but when I changed my guild's MotD to: "Kill on sight, leave the other horde alone" they all seemed to dry up for some reason.

Later in the day, I way overpulled near the Bleeding Hollow orcs outpost in HFP and was saved by an undead mage while at 8% life and 2% mana. He then proceeded to sheep me so I healed back to full and whacked me with his sword when I was 100%. I /cheered him and noted his guild with future helpful intentions.

Will Cloak of Shadows be overpowered? {WoW}

Jan 15th 2007 9:47AM If rogues are truly worried about casters killing them with ease (and I see plenty of rogues who can stunlock me from 100->0% with ease - even though I'm mostly in T3) then it's quite simple to fix ClOS to save them. Make it cost 100 energy and be on the same 5 minute cooldown that Sprint is on. That way it stays a defensive ability that a rogue can use to avoid a confrontation with a class that is designed to be the paper to their rock. - and makes it so it will rarely be used as an offensive ability.

Since the warlocks got nerfed twice in the last two weeks (by about 40% total dps) it's time that they moved on to the rogues. After that it's mages, warriors, and priests. The only solution is to keep nerfing everyone since nobody can l2p.

Warlocks nerfed; every other class throws a party {WoW}

Jan 9th 2007 11:31AM Everyone posting comments in this thread is an idiot, with the exception of # 15. This is a serious slap in the face to nerf us to below 2.00 levels (before 2.00 warlocks got 100% of spell damage, now they get 95%) while at the same time buffing everyone elses damage to extreme levels. Now if I spend 5 points in a Tier 7 talent I can enjoy the same amount of DOT damage as I did since original WoW 1.0 Release!

The worst people this affects are not the nooblocks who can't play or PvP or rolled the class cause it was the flavor of the month - it decimates the warlocks who have played since release and have carefully cobbled together their gear from PvP, raid instances, and even world drops.

I guess the next thing we need to do is bitch about Cloak of Shadows until it gets removed or placed on a 30 minute cooldown (non useable in Arena) ~ also, can we do something about stunlock please? Then we can change Pally bubble to be a 3 second immunity since they nerfed CC effects in PvP. Next up are Mages who need to have ALL instant spells on a shared cooldown (AE, DB, CoC, Fire Blast, Ice Lance, etc.). Then are the priests who should have meditation nerfed, since the amount of mana that some preists are regenning is totally OP. Shamans need to have totems affected by AoE, since all other pets are affected. Hunters need to have their dead zone increased and their AP coefficients lowered to pre 2.0 levels. And Druids definitely need to have a 10 second cooldown between changing forms. And Warriors need to have rage decay at a faster rate so that they don't gain a 'downtime' edge over rogues and casters.

Only when they do all that will we all be on a level playing field because a Shaman/Hunter/Rogue/Warrior/Druid/Mage/Priest/Paladin/Warlock in all T3 beat me in a Battleground and I couldn't do anything.

Breakfast Topic: A wipe to remember {WoW}

Dec 21st 2006 9:35AM One night in MC we had just killed Garr and had set up the groups for Geddon. Our hunter puller summons his cat and uses it to pull Geddon. As Geddon comes back down the tunnel towards us, who should follow in his heels? Shazzrah. And a Core Hound. It didn't take us long to wipe.

Another time: We were progressing through AQ and had killed Huhuran and were working on the damnable Anubiseth Sentinel pulls. This was back when you could have a hunter pull and FD them off to reset their abilities if you didn't like them. After a lengthy process of this and several wipes dealing with Plague/Shadow Volley, one of our officers gets the bright idea "why don't we have a hunter pull the last 2 Sentinels and the rest of the group can run down the tunnel w/ a soulstoned Paladin and die in the Emps chamber? Then we can rez up and pull the Emps without having to do the last 2 Anubiseths."

Lo and behold, we do that and go on to pull the emps. As the door closes behind us, what should come pouring through? The two Anubiseths, because they are linked to the Emperors. GG instawipe.

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