Feb 15th 2008 11:49AM I'm waiting for Rossi to post something about it in "Care and Feeding of..." today. But from everything I've read, Fury is getting a barely mentionable buff (offhand crits proc Flurry now, and it refreshes properly), Arms gets DR on Imp. Hamstring but supposedly better rage generation from Endless Ragelol, and Prot gets nothing at all whatsoever to make up for insane boost in caster threat from all that haste.
Feb 1st 2008 3:00PM Solarian is an even greater loot pinata than Void Reaver; only trouble is, the stuff she drops is kinda "meh", whereas VR drops T5 shoulder tokens. Since WoWjutsu checks the Armory for equipped loot from bosses, and no one ever takes loot from Solarian...
Jan 25th 2008 3:17PM In theory, tanking should be a "core ability" for warriors, so that even heavy Arms and Fury warriors could tank if necessary. Changing Tactical Mastery was in part due to Blizzard's recognition that this was NOT the case, and that warriors ended up having to be heavily Protection -not for the sake of survivability, but for aggro generation (Shield slam, devastate, Defiance, to name just a couple abilities). While 2.3 made hybrid builds theoretically viable again, today's 35/5/21 build, for example, is by far inferior to the old 31/5/15, which could PvP, tank and DPS in PvE.
As it is, raids bring Arms and Fury warriors only for their buff/debuff utility (improved shouts, thunderclaps, Blood Frenzy), more than the actual DPS.
Jan 24th 2008 4:50PM I didn't care about the vendors one way or another (they sell stuff at "list" prices, while every other faction-affiliated vendor will give you discounts from 5-20%, so do the math), but having crews on the boats added *flavor.* As did finally changing the Teldrassil-Auberdine boat to an elvish model.
Vendors or not, bring back flavor, please. Ultimately, that's what we play the game for.
Jan 18th 2008 4:55PM "Letting gear and stance do a bit more for the tank rather than having to use all your talent points in a tree to tank would go a long way."
Well said. Tanking ought to be a "core ability" of the warrior class. Instead, one almost has to have 45 points in Protection to be on par with ferals and protadins; and each talent tree pigeonholes warriors completely: PvP, PvE-DPS, or Tank (and good luck doing anything else, ever).
Hybrid warriors were viable before TBC (I used to be one); I thought they would be viable again when aggro changes to MS/BT came out, but no such luck. A hybrid build just ends up being inferior at everything.
Jan 17th 2008 1:18PM People, seriously, have you even *read* David's original post?
I was there when the "mutual zerg" strategy first came into being; it was calculated for a fast game, a race to the finish. There are videos out there of Horde AV victories in under 5 minutes.
Then Blizzard went ahead and made the Reinforcements change. Suddenly defense is much more important to victory. Race-to-the-boss games are a thing of the past. The terrain hasn't changed, but the WAY it is used has. The Horde has always had a defensive chokepoint (Iceblood) and an offensive chokepoint (once they take Icewing, nothing gets through that pass). When the game was a race, they would let Alliance through, because that meant fighting fewer players in Dun Baldar. Now, however, they don't have to let anything through - they can bottle up the Alliance north of Icewing and win on numbers alone. And, as David correctly points out, the only counter to this strategy would be a spirited defense at Stonehearth - which is both difficult, due to terrain issues, and counterintuitive (since the zerg game required a surrender of SH). This is why only Alliance premades that follow the "How to win in AV" strategies (outlined on this blog last month) stand a chance, and only if Horde fails at easy defense.
As for Horde players sneering at Alliance who don't queue up for being destroyed... Few people volunteer to be humiliated over and over for no gain. Would you?
Dec 18th 2007 4:54PM Chris, your spec here does exactly what's advertised. Kudos!
As for a more soloing-friendly, do an 11/5/45, with Anger Management (so only 2/3 Imp. HS).
What I do for soloing/dailies is stack block value (600 or so), get a slow mainhand for heavier Devastates, an reduce my defense to around 475, so I'm on par with level 70 mobs (480 for level 71, 485 for level 72). I can't kill things fast, but they can't hurt me either, so I don't have much downtime.
Dec 5th 2007 3:16PM Dear Greatfather Winter,
Could we have some sort of trade-in program for mounts? Folks who want to could trade in their old horse, cat, wolf, raptor, gryphon, etc. and have them peacefully retire to live out the rest of their days, rather than have this happen to them:
Nov 30th 2007 12:28PM The whole concept of "casual" vs. "raider" came about because PvE progression required a commitment of time, effort, skill and supplies that only those willing and able could match. Let's say you have a guild of 15 people. Five of them are into endgame PvE, and are chomping at the bit to hit Karazhan. Three are PvPers, and do nothing but Arenas and Battlegrounds all day, and go "PvE, lol" when anyone mentions raiding, since they have Season 3 epics by now. One is into RP and never leaves Goldshire. Two are leveling lowbie alts, their old raider characters collecting dust at 60. Another three are on every third day, playing a little bit between schoolwork and exams. And one hasn't been seen in three months. The five that are into endgame PvE have two choices: find an alliance and go raiding, so as to keep hanging out with the others, or join a raiding guild that shares their goals and interests.
What right does the remainder of the guild have to complain? Not like they ever shared those five's interests anyway!
Nov 9th 2007 2:55PM Let's be realistic. Blizzard can - and should - upgrade models at some juncture, but to change one's race? Skin color? Gender? Come on. Better models for avatars? Yes. Changing avatars completely? Not a chance.