Dec 14th 2011 9:03PM I'm going to play a zabrak commando who served on an elite unit assigned for surgical strikes against the Sith Empire, specifically force users. He and his unit were sent to work with a Jedi Knight who had become obsessed with defeating his nemesis, a sith assassin who murdered his master. At one point the Knight sacrifices the entire unit in a desparate attempt to kill his enemy. My character is the only survivor, and is freshly discharged from a VA hospital for PTSD - the guilt at losing his unit and the fact that the trials he went through to get back to republic space caused a nervous breakdown that he has only recently recovered.
His "training" involves basically relearning the skills of war he lost. His intent now is to become a Combat Medic, and continue to serve the republic as a healer. However, my character harbors a deep and unrelenting hatred for force users of all types. he blames the war and much of the present conflict on the sith/jedi political machinations. Eventually, it becomes revealed that he killed the jedi who sacrificed his unit as revenge for his comrades, and he continues to kill force users on both sides, usually luring jedi to the Outlaw's Den in order to gank them.
Yeah...i've been watching alot of Dexter
Jun 22nd 2011 11:09AM Read this article, and felt like I need to compose a long-form response. Heres a sample:
The culture of the game was retained, but the awkwardness of the game’s design comes poking through at the worst places. The maximum resolution I think was able to get was like 1024×768, the interface was terrible, the graphics were poor at best. It’s an endearing experience, but one thats been abandoned by its creators. I can imagine a fan led attempt to modernize the design, but it’s not likely to happen, considering the studio that currently owns the IP.
The game I remember has largely returned, but I’m not interested. I’m no longer 12 and this isn’t 2006, and ‘going back’ to the game that existed before the NGE isn’t sufficient to make me come back. I feel shallow to think it, but in this day and age I expect either a poorly designed interface and a beautiful game or a terrible looking game with an intuitive interface. As far as I can tell SWG has neither, pulling from both the worst features. It’s only redeeming quality is the astounding civilization that has managed to persist through the mass exodus of the NGE, whose current players crouch in like barbarians after the sacking of Rome. I’d like to see that civilization created somewhere else, someday, but I don’t think it will be this game.
[Continued on: http://www.danielwcellucci.com/gaming/my-experience-with-swg-a-response]
Jun 5th 2011 9:42AM I like Global Agenda the most for casual PVP. There is still some concept of progression, but I don't feel like it's too terribly important to doing well in Mercenary.
Still haven't found a decent casual crafting/PVE experience, though.
Jul 1st 2010 2:47PM i think that's scourgelord tyrannus.
thats a reason to play a male worgen, right there.
Jun 23rd 2010 4:00PM I played an unholy DK through Outlands and northrend the first month wotlk came out.
You started in outlands with gear would make angels weep. You got 4 or 5 diseases (I cant remember, it was alot) that could be spread among as many mobs as were near with a button. You had an awesome pet that only required a corpse to summon, and in the unlikely event that you died you came back as a ghoul, just to make sure you could exact that last little but of revenge. BGs in the 40-50 range were basically decided by how many DKs you had on your side, and i distinctly remember participating in a contest to see how many of those buzzards we could grab, at once, outside honor hold and still finish the battle with full health (it was 16).
Notice all this stuff is in the past tense. Today, are still extremely powerful classes but only on paper. They have a litany of (albeit watered down) abilities that can do some serious damage when mixed the right way. However, they have also become, arguably, the least creative class Blizz ever made. Whereas the stealth mechanic rogues get requires a certain subversity (dare i say, perversity) to fully harness, the mage an understanding of CC, the warlock health and inventory management, etc., DKs have become basically about stacking debuffs to launch a single massive strike. When I see a DK, I know that the fight will evolve in only one way: diseases, chains, melee strike. There is no subtlety, no creativity, in the way a DK fights. Every time I go to EoTS, and watch the shamans eject the enemy off the middle with TB or Priests MC their foes off bridges to their deaths I feel a little pride, because I have seen an extremely powerful but limited ability employed in just the right way- a certain alchemy that is sublime to behold.
So therefore I say do not hate the DK because he has leet DPS, weep for his pitiable position- his godliness has reduced him to an existence of banal ownage, never understanding the joy, the exult, of using a skill in a way it was never intended but instead merely meting out his damage in a most unbalanced way.
Apr 15th 2010 6:15PM ulduar much?
That horse would be perfect for my priest main (Kepler) :P.
Dec 17th 2006 4:02PM The big problem here is no one like apple has come up with a product like the ipod for e-reading. Once the infrastructure for easy and cheap ebook purchasing is set up, then these readers will become a viability, but before hand its not likely that any of these readers will be even moderately successful.