Jul 26th 2007 3:03AM 1756 comments when I posted this. Good luck, lol
May 16th 2007 4:23PM I too am rolling a new druid after playing a mage and shadowpriest to 70.
Our druid is an amazing pvper and I hope that he can teach me a thing or two. I realize druids are the best dmg dealers, tanks, or healers, but man, being able to do all 3 is pretty attractive to me.
May 14th 2007 5:34PM You have to define "shared". Letting a friend play for a few hours to try out the game? Letting a sibling play your character for a bit cuz he wanted to? What do you define as "sharing"?
To me, "sharing" is equal time played on one character/account. Where people used to schedule Honor Farming during the old PvP system.
May 14th 2007 5:29PM I don't think the problem is people who have let a friend log onto their account at various times (to raid for them, or let their girlfriend play, etc).
This is talking about the name of the person who signed up for the tournament, not matching the name on the account. THAT is the problem. Basically, if you want to compete in a tournament, make sure you're playing with the account you currently pay for.
Frankly I'm shocked at the amount of people who are top PvPers who don't pay for or weren't the original owners of their account.
May 14th 2007 4:06PM I think 20-man groups would be perfect. However, I will quickly admit it is because of my own bias.
I don't know what the average guild size is out there, but I belong to a very highly skilled PvP guild. We're a small 30-member guild but all of us are close-knit and it's very rare that we take on new members. In fact, all of our recent new members have been old rivals from Alliance that got sick of their non-pvping faction and rerolled Horde to join us!
A 25-man raid is slightly too big for us to get 90% of the guild online at once. We're opening up recruiting now to get our numbers up to 40 so we can start Gruul/Magtheridon.
The other reasons I like 10-man/20-man raids is personal satisfaction and loot distribution. I think Karazhan is a great instance. It's easily learned and the encounters aren't hard to teach people. Every person gets to feel important like during Moroes or tanking a beam during Netherspite. It's not like ONE Warrior is chosen to be MT out of 5 in the raid. All the warriors we bring are Tanks or mega-dps.
Furthermore, when we do Karazhan, at MOST you might have to fight one or two other people for a piece of loot that drops. But now that we've been through Kara half a dozen times, we're bringing in new people who get great loot because most of us have it already.
For these reasons I have no problems with 10-man, EXCEPT that with only 10 people participating, it somewhat lacks a "our guild did THIS" feel. Really it was only 10 people out of the guild. 20/25-man content addresses this nicely. I am sad that Kara is the only 10-man content currently in BC though. They need to add one for 2.1 or the next content patch.
May 11th 2007 11:59AM I heard with the new patch, we'll also be able to drop our current specilization and pick up a new one without losing any skill points. I heard it would cost something like 120g to go from Shadowcloth to Mooncloth without having to re-gain skill points.
Can anyone confirm?
May 9th 2007 10:15AM Posts 1-9 are exactly why this isn't a live-live chat
May 3rd 2007 5:32PM @ 16 (arlendor)
Ever since Blizzard implemented the new rewards system, more and more crappy players have been getting top-pvp gear. Why? Because they just que up AV, kill some NPC's, earn honor, reque. Sure you had honor bots before then too who never logged off, but organized players who won every bg they were in could compete with a pugging honorbot.
One huge problem, in my opinion, there is NO FORCED PVP ELEMENT IN ALTERAC VALLEY.
WSG - you gotta kill the other team's flag carrier so you can cap for points
AB - you gotta fight/kill people at nodes in order to earn points to win the game
EotS - you gotta fight/kill people at nodes/carrying the flag to earn points to win the game
Alterac Valley - you have to kill NPC's guarding flags and graveyards to win the game
Alterac Valley is an instance, not a battleground. It needs to be removed from the game.
Once that is done, you will have 2 major changes.
1) More people will que up for the other battlegrounds = faster que times = more games.
2) Players who want to be competitive and win will organize. This is what I never understood about PuGs complaining about facing organized teams. NOTHING is stopping you from talking in General Chat or World Defense or whatever, and putting together your own organised team. You'd be suprised what a group of 5 people can do in a WSG, even if you don't have vent, ANY kind of comraderie will get you much further along than continuing to beat your head against a wall (que-ing solo), and not learning from it.
May 3rd 2007 3:12PM This isn't going to change anything.
The only reason people play any battleground other than AV is because they need the marks. This is why Blizzard is unable to get a good sample size. Anyone who is PvPing right now for honor simply ques up for AV and camps out there all day.
The battlegrounds that force you to fight actual players (WSG, AB, EotS), rather than NPCs should be worth more honor than those that don't (AV)