Jan 13th 2012 5:56PM I can understand the idea of gradually reducing the distinct identity of the various realms/servers until eventually the world (of Warcraft, naturally) becomes the equivalent of one huge virtual world. That's similar to the way Second Life works, and it's relatively seamless, although in Second Life's case, each server runs four "sims" of the world (a region of land measuring 256 x 256 meters), and when a player moves from one sim to another, they may move from one server to another, or perhaps simply from one CPU of a server to another (generally, each server is quad-CPU and each CPU runs a sim).
I imagine it would take a major overhaul to put everyone in WoW into the same virtual space, and the world would get a lot more crowded. Maybe it's not such a great idea after all. ;)
Jan 13th 2012 5:12PM It's not gambling at all, and to claim it is displays a lack of understanding of the RMAH.
As an example, Second Life residents have had the ability to convert game currency into real world funds for seven years, and many players have used that ability to create viable incomes, in most cases as a supplement to their regular incomes, and in a few cases as a full time income.
Of course, the difference is that in Second Life we can actually create original items of our own design, while in D3 it will just be a matter of selling items that have dropped, but I still don't see how this amounts to gambling.
For that matter, if it was, American law would prevent it from going forward, just as gambling casinos were removed from Second Life several years ago.
Dec 29th 2011 6:58PM /I WANTS FOAMY SWORDS PLZ
Dec 24th 2011 1:47PM /entered
Dec 22nd 2011 5:16PM /volunteers for swift shore patrol
Dec 22nd 2011 3:41PM /roll
Dec 21st 2011 4:23PM Yes, please replace my tiny Micro$oft mobile mouse.
Dec 21st 2011 10:01AM Make me epic or I die!
Dec 18th 2011 4:59PM Very cool. Enter me, please.