Oct 28th 2007 9:43AM Invisibility doesn't really seem the best option for mages - it's a longish cooldown and it's not instant either (which a lot of people seem to forget).
An easier option is just to frost nova the mob before it gets to you (sheeps should normally be the last cc broken anyway) or counterspell+frost nova if it's a caster mob.
Also with my warrior i've found that if you break the sheep with a shield slam you tend to have aggro of it straightaway.
Oct 24th 2007 9:24AM Noob: anyone with worse gear than yourself
Elitist jerk: anyone with better gear than yourself
Oct 19th 2007 8:13AM Ritual of Refreshment!
Til this day the change i loved most in any patch was when they changed the "conjure max level water" spell to make 10 waters instead of 4.
So yeah, give my pretty automated water vendor :D
Oct 16th 2007 1:51PM Let me start of by staying that i'm a bit of an altoholic myself - i have seven level 70 chars and a few more making their merry way.
I leveled these chars because I like seeing what different classes are capable of doing and how they interact. Knowing what your tank or your healer is doing can make you a better dps char.
That being said, for me the joy of playing is instances - and to a lesser extent raids (because raiding kind of forces you to pick your one and only main).
Take for instance my warrior - I leveled it 1-70 pretty much solo'ing (getting groups for not-level 70 instances is quite a challenge on my server). Did that teach me what I wanted to know? No.
I wanted to learn how to tank, what they're doing; how I can help a group by being a better tank. Leveling that char from 1-70 I learned very little - if anything at all. So yeah 1-70 for me was a chore.
Healers and tanks are the extreme examples here; but even for dps classes that holds up - you're not doing the same things in a group you would do when you're on your own. So yeah, the leveling process gets.. tedious.
Oct 13th 2007 4:30AM @2 "Also, if you need to be popping health/mana pots anywhere in the first 2 minutes of a boss fight, then you problem have bigger issues."
You do realise you do not need to be out of mana before you use a mana potion right?
Especially in longer fights where you know you might run out of mana in the end the common practice in my guild is to pop a mana potion the second you lost the amount of mana the potion would restore.
And if there's a heroism casting at the start of a boss fight or heavy aoe going on that's usually pretty quick.
Try do hm, morogrim for instance, as a mage without a shadow priest in your group and then get back to me about those "bigger issues".
Sep 21st 2007 11:59PM The wand from Aran. I've never even seen it drop (not on my mage anyway...). I'm doing kara with an alt these days but most weeks I can switch to my main for Aran and... still no wand.
That's in what feels like a bazillion kara runs.
And on the same theme: the wand from heroic underbog. 40+ runs and counting.
I'll probably get the wand from Solarian before either of those, although with my luck in wands...
Sep 5th 2007 2:31AM When there was no in-game need/greed dice rolling and everyone had to pass just to say "n" or "g" in party chat. Oh and for extra fun not everyone used the same letters too.
When you spent a lot of time doing "class raids". And heard ppl qq when they made scholo and assorted 5man instances "man that is never gonna work".
Sep 5th 2007 2:10AM @34
"Just speeds things up. That said, I tend to just rez the tank first no matter what. Gotta be nice to my tanks."
If you're trying to speed things up rezzing the tanks first is not exactly the best plan since tanks (well pally tanks excepted since they help you rezz o/c) don't have buffs to hand out. They get rezzed, worst case scenerario they need to do a (low mana) MoTW, and they're ready to go.
Compare this to, say a mage, that needs to do a 4.5k mana buff and then drink up again and you know who you should be rezzing first.
Sep 4th 2007 5:28AM @30
*meet ten mans*
Oh, wait, something that challenges THEM? NERF NERF NERF!!!! We can't manage to organize this, it's horrible!
If you're going on about the challenges THEM you need to get some perspective. The problem is that it's NOT a challenge, it's boring with a lot of trash and fairly straightforward boss fights.
And to make it more fun, for some classes (say, all clothies with tailoring for example) it's perfectly skippable while your tanks will NEED to do it to gear up properly.
And the challenge of organising is, well,...
For you getting a kara raid together is about getting a few extra people in; for raiding guilds it's about splitting up groups that have played together for x amount of time up into tiny subgroups. If you are playing the amount of time you are when in a raid guild, you get to know the people in your guild, and be (dare I say it) friends with them. Splitting up groups in fact equals leaving your friends behind.
Who goes in group 1 and group 2 and whatnot you don't just have to take class balance into account, but also the people. No, we're not gonna put this guy in group 1 and his wife in group 2; it doesn't work that way.
So yeah, organising it is harder because deciding to leave people behind is harder than trying to get a few extra people in.
Jul 20th 2007 1:36AM I'm kind of surprised it hasn't come up yet but I actually expect people to announce it before the start of an instance if they intend to roll on an item that's obviously not for their current spec.
If I got ml on in a pug (which, tbh, i rarely do unless I got some reason to distrust someone in the group) I don't really care if the shadowpriest outrolled the holy one on the healing gear. The holy one will get the healing gear *unless* the shadow priest announced prior to the start of the instance they were planning to roll need and noone objected.