Feb 1st 2011 2:49PM I'd be interested to read the UK law which restricts US companies from allowing UK citizens to enter.
Our Gambling act states - "The new Gambling Act defines and differentiates lotteries, betting (which can include certain prize competitions) and gaming (that is playing a game of chance for a prize). Skill competitions and free prize draws remain outside the Gambling Act – but it is important to structure such competitions and draws so that they do not inadvertently fall within the definition of a lottery, betting or gaming."
Jan 21st 2011 3:57PM Not everyone outside the US who plays on US servers is a gold seller, so you would penalise quite a few innocents, and still not stop the selling or spamming.
If you give something a value, then there will always be people who try to take a piece. It isn't just buyers who make gold selling viable, it's also Blizzard by creating high value items which need lots of gold, and players selling items on the auction house for lots of gold.
You then have the cash grind which every MMO company implements to keep the subs rolling in, so people who are impatient buy rather than grind.
Could Blizzard remove the grind to earn gold, without making the game even more easy-mode - I can't see how personally.
Jan 21st 2011 1:52PM A lot of people get their accounts compromised without ever buying gold, or going near to gold selling sites or even 'dodgy' websites. There are lots of legitimate sites that have had their adverts poisoned to load malware onto visitors machines. Banning them is a little extreme don't you think?
The gold spam in chat is blocked to a degree, but there are limits to what Blizzard would filter. It's so cheap to buy domain names, that gold selling websites would buy names with more common words, and then we'd be trying to chat and have their own words censored due to unfortunately saying a word matching a gold selling website.
Gold farmers don't hack or steal - they farm the gold, hence the name. Criminals using malware steal accounts and gold, and then sell it on to the gold selling sites.
There are two ways to stop it
1 - don't make gold worth much. If there's nothing to buy, then there's no reason to buy gold. Of course this will kill professions etc.
2 - Blizzard sell it themselves for a low sum, and allow players to sell their excess gold back, in exchange for game time.
The first won't happen, and I would have said once that neither would number 2, but having seen Blizzard sell pets and mounts, it wouldn't actually surprise me to see them selling gold.
Jan 21st 2011 1:33PM Has there ever been a judgement, that went against a gold farming company?
I remember a case against a company who sold items, which was brought by Mythic Entertainment, many years ago, but can't remember any others.
My own stance is that it doesn't really bother me, as long as the gold is legitimately 'earned'. What brings it down for me is the same companies don't seem to care where they get their gold from, so the unscrupulous use various tools to steal it from players, and then sell it to the companies to sell on.
Jan 14th 2011 11:31PM Got to smile at the hypocrisy of this place sometimes.
I'd bet quite a bit of money that some of the people down rating the 'gold sellers', or dismissing the actions of the guy in the story as against the ToS or downright illegal, all win traded Tol Barad.
Jan 11th 2011 4:33AM The whole idea of TB is flawed - why does taking the three flags award the centre keep? Why does destroying towers extend the fight by five minutes? Where is the lore or logic in this?
Why not make the centre keep shielded by three shields - red, blue and green? These shields are maintained by a device within Wardens Vigil, Slagworks and the Garrison. Once the door to any is down, an attacker can disable one of the shields. Once all three shields are down, its time to attack the centre. Defenders would be able to port inside the central keep using portals where the stairs for the quests are.
You could put a cannon on top of every tower, that would fire a massive incendiary shell with a nasty aoe effect, so the defenders have a reason to hold the towers. They would have just enough range to land in the courtyard of the shield keep either side of them.
Make the fight last a flat amount of time, say thirty minutes or even one hour, but the winner gets it for the next four or six hours.
Bring back the pocket rockets, where people can grab them and use them against keep doors, or fire them at towers etc, or they can simply use the magic/melee that they have to whittle down the defenses.
The reason I loved WG was that when defending, I as a healer could dish out some damage, before having to fall back and start healing people. In TB it's just more healing, and more healing, with the occasional killing blow thrown in once in a while.
Jan 5th 2011 9:17PM I wasn't referring to the DF when I mentioned personal morals, I was pointing out that the motivation to play fair, and not be self-serving was personal. The fact is you shouldn't need motivation to be honest.
Unfortunately, as has been witnessed by the Tol Barad mess-up, it seems quite a few players of WoW have zero interest in ethics or morality, and only in getting new shinies. Of course people will then say it's just a game, but I just don't like cheating of any description.
Dec 6th 2010 3:12PM 8Gb of Ram?
Quad core processor?
They might not be right at the top, but they aren't far off. Middle ground would be a Core 2 Duo, or Core i5 with 4Gb of Ram.
But you missed out on the absolutely most important information.
Monitor and resolution size - playing at 1280 x 960 is a lot easier on hardware than 1920 x 1600.
So what resolution were you running at?
Mar 30th 2010 12:46AM Does the new iPhone SDK 3.2 with iPad support, allow developers to import their ebooks in epub format, so as to test the layout before submitting to the iBookstore?