Sep 7th 2006 1:28PM One small point. Being a noob (lack of knowledge about the game) does not equal being a jackass (lack of respect for others).
Too often we use the term interchangable, which is simply not true. All of us were noobs, but not all of us were jackasses.
Sep 7th 2006 10:21AM In these type of encounters: "Can you run me through WC?", "Can I have 20g?" etc. I usually ask plainly "What's in it for me?" Surprisingly, some actually grasp what I'm getting at here...
Aug 4th 2006 10:21AM As a casual gamer, I saw the game over screen when I hit level 60. Basically at that point there's not much fun you can have under half an hour.
Jul 26th 2006 2:16PM "...who doesn't have to dedicate their life to playing the game to enjoy the end game content."
Ironically, I find the end game content the least enjoyable part about WoW. Why pay real money to skip all the fun parts? Granted, not everyone shares the same definitly of fun. Some people probably genuinely enjoy spending 3+ hours in raids over and over again or grinding for reputation... That's definitly not for me.
Jul 6th 2006 10:54AM Yeah this event wasn't remotely appealing to me. I couldn't even get myself to visit all the fires in the major cities. I don't mind it tho. Can't blame blizzard for trying to add some flavor.
Mar 15th 2006 10:04AM To put things in context, farmers exist because the demand exists. Another example would be, cigarette companies exist because there are people who smoke. Ultimately it is the fault of the consumers who uses the service... to put it plainly, it's US consumers who buy gold that creates farmers.
Mar 8th 2006 2:13PM Blizzard probably won't let this one fly because it's an alliance only tactic.
Feb 24th 2006 10:15AM Guild Wars differs from WoW in a lot of the aspects that the article talked about. Having played both for quite sometime, somehow I enjoy WoW more. Tho I do agree that once I hit level 60, it's pretty much over. Which isn't necessarily a bad thing.
Feb 14th 2006 10:02AM Having majority of the people in the middle of the battle groud is actually not a bad thing. If the group is attentive enough, it can provide good coverage for defense and offensive at the same time. However, I'd still prefer having one or two players for defense just so they can shout out which direct our flag is going so the big mob in the middle knows where to go to intercept the flag.
Personally, the worst type of Warsong game is the kind where both sides are playing super defensive and the game never ends.
Jan 26th 2006 11:46AM That image rocked hahaha.