Jun 18th 2009 9:00AM Collaborative building, baby. Bring it on!
May 29th 2009 1:51PM I was a part of the closed beta on MXO, and the beta testers BEGGED them not to release when they did because of the bugs. We were ignored. I jacked in to MXO earlier this year and found that many of the bugs that were there pre-launch still hadn't been addressed. Pity.
I love the Matrix universe and I really really wish that this project had been given to a team and a publisher better able to deliver on the potential of this brand.
Mar 6th 2009 8:55AM My Planetside outfit uses the phrase "Tac Comms Only" (Tactical Communications Only) when the chat needs to stop to allow the important stuff to get through.
Jan 2nd 2009 12:19PM My bad. I was under the impression that they had actually shipped. Thanks for the correction. Still, the fact that it's underway bodes well for the title.
Jan 2nd 2009 10:10AM Anarchy Online is still humming along quietly and continues to release expansions. They recent executed a full upgrade of the graphics as well.
The Matrix Online is still running, and although it never lived up to what it was supposed to be, the community is still pretty vibrant.
Sep 30th 2008 10:45AM Jokes about child rape are hi-larious. Stay classy, Justin.
Jun 16th 2008 2:31PM I buy most of my gaming stuff through Amazon.com. terribly unoriginal, I know. I promise that if I win the PS3, I will only order my PS3 games from Malaysian ninjas.
Jan 30th 2008 9:53AM It's hard to disagree with much of the content of that post, to be honest. Second Life's retention rate - around 10% - stinks. Further, the retention rate hasn't changed in a year.
Second Life isn't getting better at the things it needs to improve, and the most-frequently-trafficked locations on the grid are still the free money islands and the free sex rooms. Sure, there's a lot of interesting and creative things being done on the grid, but those rarities are overwhelmed by the junk.
Dec 14th 2007 1:15PM Alliance, please.
Horde smell like bologna.
Dec 6th 2007 1:59PM I'd be happy with:
Infernal: 45 minute duration, 60 minute cooldown on summoning, arrives enslaved, enslave only breaks after 45 minutes.
Doomguard: 30 minute duration, 60 minute cooldown on summoning, arrives enslaved, enslave breaks only after 30 minutes.
This would maintain the not-always-available factor while making them much more useful in raiding