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Recent Comments:

Patch 3.3 PTR: A little extra XP bonus {WoW}

Oct 20th 2009 7:32PM Yep, they've set themselves up for a simple solution: no mailboxes until you're phased with the rest of the world, around level 5 (or 10 or whatever).

The Queue: Image unrelated {WoW}

Oct 20th 2009 3:59PM Yep, with classic tracks like "is there a feast somewhere", "i forgot to repair", and "pull the damn boss already".

The purpose of Achievements, and how it's changed over time {WoW}

Aug 13th 2009 6:52PM how about linking to the blog post you mentioned in the first sentence? that'd be awesome. or does AOL frown on driving traffic away from the site?

Why leveling will always be important to WoW {WoW}

Jul 17th 2009 1:37PM "This begs the quesiton, why not just add an insta-level button? It would be nice wouldn't it?"

no, it's not begging the question. time to learn what the phrase means!

How to: Five Amber drakes in The Oculus {WoW}

Jun 22nd 2009 10:30PM Did this a while back, it was the most fun i've ever had in oculus (not saying much...).

Vaneras clarifies Ulduar emblems {WoW}

Apr 9th 2009 6:54PM Sarlac is asking to trade down (EoC -> EoV), like you can currently with EoV -> EoH.

What you've mentioned is trading up.

Breakfast Topic: What is WoW's biggest mistake? {WoW}

Mar 25th 2009 2:52PM @baal80

Are you really trying to say the easy mode is the "content" and the hard mode isn't?

Sarth25+0 is 10-mannable. All you need is a tank who can survive (I'm pretty sure that's possible in quest greens/blues) and healers with enough mana regen to last the fight. The rest is just patience and staying out of the fire.

Sarth+0 is not content. It's a joke. Sarth+3 *is* content.

The Daily Quest: Of Ruby Voids, Hunter podcasts and life without Spiritual Attunement {WoW}

Mar 23rd 2009 7:53PM This is the strat our group used and was successful with. It took us a few tries (probably a dozen or so) but it was worth it for our guildies' reactions.

Updated Ulduar testing schedule {WoW}

Mar 19th 2009 3:37PM I understand they're both Old Gods, but why does everyone assume they will be similar fights or have similar balance issues? Blizzard has years of practice in creating boss encounters since C'thun.

The Immortal clarifications by Bornakk {WoW}

Mar 6th 2009 7:21PM I'm not sure exactly what you're disagreeing with me about.