Mar 24th 2007 12:55PM I stopped playing WoW partly due to the lack of roleplay/realism: My mage, who should have been good DPS, wasn't as good as warlocks.
Now I play Eve Online, it's far more balenced, and roleplay is second nature.
And the company that runs it - CCP - treats it's players like gold. They really listen to our comments and balence the game with care.
Mar 19th 2007 12:59PM Mindtrigger (#13 above) is completely right.
Mar 19th 2007 12:23PM WoW has a rubbish community!
The game does not encourage long-term team work until the big instances.
If you NEED community from the beginning that matures with time, play Eve Online instead where you can't do without your fellow man.
WoW is excellent for solo players who like to have occasional human contact. BUT it's not necessary or meaningful human contact.
Feb 16th 2007 11:47AM In the UK, there is an ENORMOUS stigma to playing online games.
I would NEVER admit to playing 'WoW' or 'Eve Online' to my colleagues.
However, many of my Liverpool workmates spend Saturday or Sunday night getting drunk until 4am! To my mind, this is even more shameful. Because this is normal for Liverpool, I would NEVER tell them what I think about this either!
Feb 12th 2007 6:11PM One way WoW could never end:
Eight million subscribers is a lot of money - surely Blizzard would innovate to keep them? Therefore, perhaps WoW could be converted to a new game engine - we keep our characters, the world has the same geography. However, NPCs and mobs have greatly enhanced AI (such as in the game FEAR, for example) with more ships and countries to explore.
Perhaps a clever way could be found for players to change the world themselves - similar to Eve Online. This MIGHT give WoW futher longevity.
Jan 22nd 2007 9:57AM #17: Mages have invisibility at level 68 you say? Didn't know that! Sounds quite cool actually! Well, I'll reserve judgement for now then.
Mind you, the 5 minute cool down is a bit harsh. It's not as if you could rely on it as a standard proceedure.
Any higher level mages want to comment?
Jan 22nd 2007 8:13AM In reply to #13: Rogues' advantage is stealthing. - BIG advantage. Mages are a glass cannons with knowhere to hide and often run unsuccessfully. We NEED to take the enemy down fast - or we are screwed.
This nerf is awful, and the increase in defence is a red herring.
Jan 22nd 2007 6:41AM As a fire mage, it's my JOB to do the greatest damage. So this nerf sucks.
Reducing my attacking ability and increasing my defence makes me less individual and more mediocre.
I wish I'd spent my time levelling a warlock sometimes.