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  • Sven
  • Member Since Jan 4th, 2007

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Deathwing lives! (Maybe!) {WoW}

Apr 20th 2007 2:52AM The Caverns of Time is being attacked by the mysterious 'Infinite Dragonflight'.



It's pretty damn obvious who their leader is. Sure as hell isn't Alexstrasza.

Guildwatch: Drama, in comic form {WoW}

Apr 11th 2007 3:54AM I'm surprised this drama didn't reach wowinsider:

At the time I'm posting this, there's 17 pages of good old juicy drama. Is that not enough?

WoW Insider Guide to Paladin Tanking {WoW}

Mar 28th 2007 1:51AM Not that I didn't appreciate the effort and the theorycrafting, but this guide is very similar to an ill-concieved guide I once wrote detailing the possible threat output of a holy build. The problem? I didn't worry about mitigation. Sure, we can put out great amounts of threat, and it's nice to crank out the numbers to find that out, but threat's not our problem. As prot pallies, our problems lie in mitigation (or lack thereof) – why not theorycraft the more unknown aspects of tanking, ie how warriors', druids' and pallies' mitigations differ.

Also, although I appreciate the effort very much, I hate to see misinformation being spread around. Along with #2's gripe, that spec you linked is, in a word, terrible:

-Imp SoR is a useless talent – the damage increase works only from the base skill, and isn't effected by our +damage at all. This leads to, iirc, a full 5-6 damage addition per swing – NOT significant.

-Divine intellect is also somewhat useless, as we can generally keep mana up quite easily, and can even swap into more +damage/healing heavy gear when we're fighting easier mobs so that we take more damage and deal more damage at the same time – this will, assuming good healers, give us more mana back from healing and help us take mobs down faster.

-Toughness is absolutely AWESOME for any tank. A 10% armor bonus will be imperitive in many, many fights. It's ignorant not to maximize mitigation if you're planning on tanking 10- and 25-man content.

-Ardent defender, while very much a last-ditch effort talent, has saved my life so many time I can't even remember. A 2500 AD zone is about average for a fully buffed raid-geared pally tank and can certainly allow us to take that one blow that would normally kill us while healers get their big heals off. I've actually sat between 10-20% health for nearly 10 whole seconds during our first moroes kill when we had one healer dealing with 3 garrottes.

-Deflection – I cannot stress the importance of this talent. Need to break that 100% avoidance? DEFLECTION. Need to mitigate 5% more damage? DEFLECTION. It's absolutely necessary for serious pally tanks, imo.

Now, I don't claim to have the perfect spec, but I find mine is quite streamlined:

Imp HoJ is purely for heroics, where stuns are a necessity at times. Everything else about the build should be pretty straightforward.

Again, I applaud the writer for his/her efforts, but the guide seems to lack the right focus and experience.

Countdown to Burning Crusade: Day 13 {WoW}

Jan 13th 2007 5:26PM /random 1-1

Countdown to Burning Crusade: Day 4 {WoW}

Jan 4th 2007 4:23PM Stick to the plan!