Nov 6th 2008 3:40PM I would like a bear!
Apr 21st 2008 2:50PM What is casual really? Is it just raiding a low number of hours? I'm in two guilds right now. One guild raids 3 nights a week 8-12 and we just killed illidan. My other guild has been a PvP guild for a year and just merged with another PvP guild to raid. We started raiding 2 weeks ago and now with four 4.5 hour raids under our belt we have cleared both t5 instances, hyjal, and just begun to work on BT (2/9). The only PvE loots anybody has is stuff from heroics, the badge vendor, 10 mans and our 4 25 man raids, the rest is filled in with S3 PvP gear. I'm sure once we drop T5 instances from our schedule in a week we will be in Funwell in no time.
So what I am getting at here is how the raids are run that allow us to progress well in short time. I would consider both guilds to be "hardcore" even though one only raids 12 hours a week and the other only raids 9. To me a hardcore guild is one that doesn't tolerate continued raid failure, whether that be lack of enchants, bad DPS/healing, or not bringing enough consumables. Sure the people we compete against raid 20+ hours a week, but they are also perfectly content on carrying dead weight because the leaders may not have the cojones to tell the Hunter officer's best friend he needs to step up or be replaced. I like raiding but I don't like waiting and any guild that is raiding 4 nights or more a week without being on the bleeding edge of content is just too full of fail for my book.
Jan 2nd 2008 7:39PM It's not like it takes more than 5 seconds to start up fraps...
Dec 28th 2007 5:56PM By that definition, I guess the following things would also be cheating:
- Picking up herbalism and mining and using a macro to switch between the tracking one and another while flying the same route. (You are flying ONE path to get money with TWO gathering professions)
- Leveling enchanting on one character and mailing greens from other characters to that one to DE. (You level ONE profession to get materials from many)
- Waiting until you have all the quests for a dungeon before doing it so you can finish all the quests at once instead of doing them one at a time as you acquire them.
Beside that fact, just because you are playing 4 characters or something doesn't mean you only have to do things once. With the exception of doing kill quests, killing mobs for XP, and PvPing, multiboxers have to do just as much work as the rest of us. While I am questing in Nagrand picking up my 15 pieces of poop for the cherry quest, the guy playing 4 characters is picking up 60. When I am grinding mats for one epic crafting pattern, the guy playing 3 characters is grinding triple the materials. While I am killing all the mobs I need at exactly the pace that they respawn, the guy playing 2 characters is AFK waiting for respawns.
Aside from any minor benefit you get in leveling speed, multiboxers are faced with the disadvantage of extra complex controls and slower PvP reaction times. Very few multiboxers are even competitive on the PvP field because of the extra difficulty that it adds. In fact, Aelli from smolderthorn is pretty much the only one that I have seen achieve any sort of PvP rank that is notable (Xzin did get 5 Warlord mages but that was when it was just a time grind).
Dec 28th 2007 5:33PM How do you consider 2,3, 4, 5 or 40-boxing to be cheating? If you pay for every account and are in control of all characters I don't see how that fits the same bill as paying someone to level you.
Nov 9th 2007 11:21AM The true death of a salesman happened when they allowed everybody to take 2 professions. Nethers are a step in the right direction but I don't think it is going to get any better than that. The fact is, unless you are one of the lucky few to get a rare pattern, you aren't going to make money with your profession. Nethers were profitable when they were new but now you figure if it takes an hour to run a heroic (usually less than that for most) and you have a 1 in 4 shot at the nether (since there is usually one person who isn't interested) then you make about 12.5g per hour on nether craftable gear in the long run (nethers on my server go for about 50g).
As much as I loved the original crafting system in SWG, I don't think something like that would ever fit this game. It was super complex but also rewarding to those who chose to master it. Big business owners were the richest people on the server, just as it is in the real world. But in WoW most of the rich people are those who play the auction house like a stock market, or rogues who farm mana tombs all day everyday. Being an average crafter just can't compete.
Nov 8th 2007 9:50PM I changed my name on an alt that I was letting my friend play on my second account (he changed it when he transfered it). The change was super fast (like 2 minutes) and pretty painless.
Oct 29th 2007 6:35PM Gahh, skeletal wands every time!