Nov 18th 2010 4:18AM Great, someone from our nice little Alleria-EU. Looks promosing. I am looking forward to the event and premiere.
May 25th 2009 3:17AM Nothing to blame the interviewer for but indeed at least some information and less complaining would have been interesting. A pity 'The Colosseum' was missused almost entirely as a platform for QQ.
Jul 31st 2008 6:52AM @Mike:
Mentioning the boardgamegeek.com does not only demonstrate your nerdiness but also qualifies you as a good guy!
Note that four expansion-packs each containing one of the missing classes (leaving out the priest) and some other cards are already announced. For some reason the game is available in Germany for several weeks and I like it quite a lot: plays fast, is accesable, has some player-interaction, WoW-flavour
Jul 6th 2008 11:50AM I could not agree more with Clevins and Thorn. You have simply more insinght in class issues and characteristics than the author of this article though he is right in so far that blizzard needs to shape the mages role (higher dps, unique in providing buffs and cc).
Mar 20th 2008 4:13AM Really nice and entertaining read! Thank you! There are even trinkets listed I did not know.
Mar 14th 2008 6:56AM So WoW is really an easy game. So what? If you enjoy it play it. It is all that matters. And if you only enjoy it after accomplishing something more difficult - like we do - then do so, artificially increasy your difficulty, like doing instances with four people.
Mar 14th 2008 6:52AM After being bored by hardcore-raiding some friends and me are visiting instances from time to time with a group of alts. Mostly we only have four of our five players online. It is remarkable that we were able to complete every instance so far (till maraudon) with only four players. e.g. clearing ZF with four level 43 toons. And we allways have a blast in doing so. So to my mind blizzard has done a lot of things right with Wow. It is an entrtaining game. If you expect more from it than being a casual entertainment you will easily be disappointed.
Mar 13th 2008 5:56AM @chris: According to your second example the expertise-talent must be awesome, because it allows you to hit a mob 110% of your attacks. I can not imagine how strange it has to look if you actually hit a mob 10% more than you are.... well hitting it.
Maybe you should lower the hit percentage to 45 %.
Mar 10th 2008 6:36AM In vanilla-WoW I grinded my way to Earthstrike (+AP-trinket) by gaining reputation at the Circle of Cenarius.
It was an interesting experience and I swore to myself never to do anything in an MMORPG so free of fun again. I remenber the summer of 2006 as a blurry and bizarre mixture of killing Twilights in Silithus and watching feverishly the World Soccer Championship. Man, I had huge emotional hangover when we finaly lost the half-final against Italy... But back to topic Iswear: Never ever again any grind!
Feb 1st 2008 4:12AM "Interestingly, the Rogue and holy Priest comp is considered less dangerous by Warrior-Druid teams. While the Priest may try to dispel, silence or mana burn the Druid,"
Hmm, you do not seem well informed considering PVP in general. As you have allready corrected DISC is the most popular priest PVP-spec. Additionally you won't encounter too many holy-priest who are able to cast silence, because you need at least 21 talentpoints in the shadow-tree. Apart from a deep shadow-spec the disc-tree is far more useful for PVP-priests. Nonetheless you offer an interesting read.