Mar 23rd 2012 3:06PM @lirdan: I'm not saying that access should be restricted to only pass holders; however, annual pass holders should be in the beta before opt-in players. We agreed to continue to pay them for 12 months in exchange for certain benefits. One of those benefits is beta access. That beta access should be given before access is given to those that don't have such an agreement.
Mar 23rd 2012 12:21PM I have an annual pass. I had no illusions when signing up that we would all get in at the same time. However, I did think that those who paid the annual pass would get in before those who just opt-in. From a business stand point, it makes sense to give your paying customers benefits before you give them to others.
Mar 2nd 2012 7:25PM What about a device that let engineers extract gems and enchants from gear, even other people's soul bound gear. That would be a nice way to make a profit. It would also keep the gem market from getting so crazy.
Jan 12th 2012 9:41AM Just adding more stuff will help. I don't anything has been added to the profession since the ZA/ZG patch. Blizzard needs to treat archeology like a main crafting profession (in terms of frequency of new items) if they want the profession to stay relevant. Tanking out RNG would help, and I really like the idea of fragments dropping off mobs in the dig sites. I'd also like to see epic quests drop from artifacts (think broken hilt type quests). Maybe even have weapons that have similar models to past legendaries do we could use them for Transmog.
Jan 9th 2012 2:56PM Put all previous expansions' content on a daily or every other day lockout. With transmog people want the gear and there's no reason to keep those raid to a once weekly lockout.
Dec 29th 2011 4:29PM I forgot about the top 100 thing. Thanks for clearing that up.
Dec 29th 2011 4:29PM I've always wondered why people considered 25man raiding to be more prestigious than 10man. It seems to me that people have more responsibility in 10. In 10 if one person dies you're attempt is pretty much over. In 25 if a person dies you can usually carry on. I just don't understand it.
Dec 29th 2011 4:25PM The question I have for feral Druids is: How do you separate ou feral DPS from feral tanks, considering they're the same tree? That could be a reason feral looks to be behind (along with blizzard purposely breaking Ultraxion for feral).
Oct 10th 2011 11:55AM As a goblin hunter, a gun just feels right. Can you really imagine a goblin using a bow?
Sep 21st 2011 12:12PM Have I missed the brewfest guide this year? It seems to be forgotten with all the 4.3 talk. Also is there a bug with the new Brewfest Stein? I can't seem to get it even though I've done all the quests.