|Joystiq Nintendo||3 Comments|
|Joystiq Xbox||1 Comment|
Jul 17th 2008 7:56PM Well, holy crap.
I knew they were doing well and hitting their date, but not just down to polish mode.
Jun 8th 2008 8:40PM Precisely. Why the hell not?
I'd buy it, and play the hell out of it. :)
Jun 7th 2008 6:18PM I've sort of been hoping for some company to make use to the ideas started by Ryzom Ring since that game first attempted it.
Cryptic, in my eyes, is one of few companies who could really put a system like this in place. And it would lend itself very well to the Console crowd, for which the game's being developed alongside the PC folks.
Someone's going to do it. Some company's going to come up with a mission creator, or a dungeon creator, and put it online for its players to use and the one who does so and does so well will be very handsomely rewarded by a throng of ready made fans and never-ending content. :)
Jun 7th 2008 6:13PM My first thought about this mysterious thing is some sort of content creation system.
I'd bet that's what we see.
Apr 24th 2008 11:07PM Actually Justin, just the PvP Weekend's NDA was lifted. Closed beta and tech beta are still under wraps, though that will likely change come next week.
Hell, I'm just glad the PvP weekend was a success.
Mar 21st 2008 11:56PM I'm immediately reminded of Arcanum: Of Steamworks and Magick Obscura from Troika a few years back. Phenomenal game (and studio) that did a fantastic job melding the industrial revolution with traditional high fantasy. Look no further than that game for how to really make EQ3 come alive like this article suggests.
Mar 7th 2008 5:47PM I'm actually near the bear-bottom thanks to an old AGP MoBo.
Looks like I'll be upgrading before May 20th.
Feb 21st 2008 11:28PM I called it remember: Ultima.
Dec 16th 2007 7:08PM Yeah, that pretty much sucked, but I hear the next patch is supposed to address some of these issues brought on by the change, and another respec is in order I think when that happens, at least for Guardians.
Dec 13th 2007 9:10PM Therein lies the worry, Jeremy. I'm dying to get my hands on it, because after TR, I've seen the light of new gameplay mechanics and I desperately want AoC's or Spellborn's to work. We need successes in such new ventures if the genre is to grow.