Nov 20th 2007 5:33PM The first couple posters are incorrect in their assertion that a slow offhand is necessary for combat mutilate. Extensive testing has shown that in raid environments, the damage lost per mutilate with a fast (1.3 or 1.4) offhand is more than made up by increased poison procs. The majority of offhand Mutilate damage is achieved through the damage bonus, which is increased in your OH by 50% by Dual Wield specialization.
For PvP you would want a slow offhand to maximize your burst Muti damage, but for raiding (which is what this build is primarily for) a fast offhand is actually preferable. Especially because the Gladiator weapons are superior to most raid offhand drops (of which there are few, if any) until BT/Hyjal
Oct 10th 2007 3:48PM Gordok Grog ftw, for all those Tribute runs!
Apr 16th 2007 5:42AM I agree with the earlier poster who referred to Shaman with a 40% or higher crit rate. My girlfriend plays an elemental shaman (41/0/20) and she says that she can get her lightning bolt crit rate up to about 42%. This almost 50% free spells when all she does in a raid for dps is spam lightning bolt, and if she runs out of mana, it's time for r1 LB until it crits.
It's obvious that the talent was somewhat overpowered, but at the same time, the real issue at hand is shaman mana efficiency, especially in situations like raid bosses where the fights go on for anywhere from 5-15 minutes or more.
Rogues got improved sap for free this patch, something that has been asked for since WoW began, and Shaman have been asking for trainable Mana Tide for just as long. A trainable Mana Tide would increase their raid viability and their mana sustainability greatly, with no adverse affects for PvP.
Apr 13th 2007 3:38AM You missed probably one of the most important notes, especially regarding raiding: the reduction in the frequency of Glancing Blows.
This will have a HUGE impact on melee DPS, particularly for rogues. Not only does it boost our white damage significantly, but it raises the theoretical "crit cap" beyond 45%, should any TBC rogues actually make it that far.
Mar 14th 2007 3:29PM @redcomet:
Again here is someone who doesn't understand what it means to be a raider. The most successful raiding guilds (like Death and Taxes) farm like CRAZY when they're not raiding. What are they farming? Either they're herbalists and they're farming potion mats, or they're not, so they're farming gold to BUY potions and potion mats off the auction house.
Consumables like health/mana pots, buff pots like Greater Elixers of Agility, or Mana/Wizard oils are crucial for learning new bosses. These consumables can make a person wearing tier4 buffed enough that they have the stats of a character in tier6 or higher who is not buffed. It's a safe bet that raiders are the driving force of the alchemy business at max level.
I played in the BC beta where respecs were 1c. This was insanely fun, I could spec for Imp. Sap when doing instances, and spec back out of it when we were finished. Our Warrior could swap between Prot and Fury (He originally leveled to 60 as prot, btw). This also made it much, much easier to explore various specs without having to be concerned about the 50g cost every time.
To those who say that people who want to be able to have two specs are noobs that don't know how to play their class, or who say the same about those who respec often I say this to you: I am without a doubt an expert rogue in PvE, in Elizabeth W.'s article I would rate myself a 10/10 in raiding, I would not be where I am today without repseccing often, reading theorycraft posts at wowwiki and on the rogue forums, and in general exploring all of the options my class has to offer. If anyone is proud of not having ever respecced, or only having done it once, I say to you: you are a fool. How can you say you are good at your class if you haven't even explored the options it gives you? How can you say one tree is better than another without having ever tried it? It is you who are the noobs, not us.
Please, don't go spouting off things about raiding if you've never done it. From my own personal experience in the BC beta I KNOW it is more fun to have easy respecs, I don't think you'll talk to ANYONE who was in the beta and have them tell you it sucked being able to spec for the situation whenever they needed to.
Mar 14th 2007 5:35AM So me, the person who has presented an opinion in a calm, thought-out fashion, and actually has experience in what they are talking about is a "childish retard"? I'm sorry, but I'm not the one name-calling and saying things which have no relevance to the debate at hand. I don't think I need to state the obvious irony here.
The fact that it takes longer for a protection specced warrior or a resto specced shaman to do the necessary preparation for a raid than a rogue or a mage is the entire issue at hand here.
People who raid usually spend less than half of their time on WoW raiding, the rest of the time they're doing other things like 5 mans, farming gold or materials, PvPing, or whatever. The fact that their spec benefits the vast majority of a raid (the dps portion), and is a detriment to themselves ultimately (remember the part about them raiding less than doing other activities?) makes it unfair to these classes.
The ability to have two specs can ONLY make this game more enjoyable. The entire philosophy behind WoW was supposed to be an MMO that cut out all the pointless crap like experience loss, and have a system of rewards rather than a system of punishment.
Oh and next time read my entire post, I said that I don't care if DPS classes (I said I play a rogue, remember?) don't get the double spec option. And finally, I guess I'm a huge nub for knowing that there is no one spec which can accomplish anything, even rogues have different specs for different activities: farming, 5 mans, Karazhan, 25 mans, and PvP all require different specs. You said you are 68, that means you have done no raiding at 70.
I do not know if you ever raided at 60, but based on the fact that the vast majority of level 60 raiders are and have been level 70 for well over a month now, I'm going to assume you haven't done much if any raiding at 60, either. I can't expect you to understand where a longtime raider is coming from on this subject, but please, keep your small-minded name-calling to minimum when replying to things which you don't understand.
Mar 14th 2007 12:29AM I would say it is pretty safe to assume that the people who reject this idea either have never raided, or have never raided as a healing or tanking class.
Having to stay as resto/holy or protection when you're trying to PvP, quest, or farm during non-raid hours is a nightmare. I play a rogue and even I don't think it's right that healing and tanking players have to suffer trying to solo things or pvp in a spec that's terrible for that job.
At LEAST give healers/hybrids/tanks this ability. As a rogue I wouldn't mind it either (1 spec for farming, another for raiding), I don't think it's crucial for me, but it is for them.
Mar 5th 2007 2:44PM @1 : She is a good rogue, and has a LOT of experience with the "bad rogues" she's talking about.
You would be surprised how large the ratio of bad rogues to good ones is at 70.
Jan 10th 2007 2:28PM I believe this event will end at midnight next Monday/Tuesday. In beta, the NPCs outside of the Portal refer to the battle and how they've only just pushed the demons back through the portal, and the battle is now being waged on the steps on the Draenore side.
In beta it is IMPOSSIBLE to walk down the steps as they are being guarded by 73 elite demons, and constantly being assaulted by 60+ demons, assuming this continues into retail, the only way to escape is by taking a windrider/gryphon to your faction town. All of this would make no sense if demons were still coming through on the Azeroth side, as it would mean the demons control the portal completely in Outland.