Oct 13th 2009 11:29AM That's what I was thinking. This is why I can't stand this game: they take a bunch of genres and blend them all into one annoying genre.
May 26th 2009 4:24PM Right. But what he said was right too. He wasn't implying that Konami made GH.
Perhaps the lousy reception for Konami's lousy attempt, Beat'n Groovy, won't dissuade them from making a real Pop'n?
May 6th 2009 4:59PM You're supposed to use that as a starting point for investing in Japanese Beatmania titles.
Nov 21st 2008 3:52PM My roommate found out that he's allergic. This would be cool.
Nov 7th 2008 6:42PM Totally the second game
Oct 24th 2008 3:23AM I'd love to try this out
Jun 8th 2008 12:39PM No, I agree, your definition of deep is really weird. The best I can describe it, according to your article, is that deep is when you've done something for long enough to understand the nuances of it, like getting better at Bejeweled and getting more combos because you understand how the game works.
But then, how can you say Starcraft doesn't have that? There are people who've done hundreds of Zerg rushes and gotten better at them, seen the nuances of the strategy. You know, you could think of your army as a shovel, and the opponents' armies as dirt... (See? The analogy doesn't really prove anything. And the point about Zuma being deep was just a pun.)
Mar 7th 2008 2:42AM No way. Add some Michael Fortunati in there!
Feb 28th 2008 12:22PM The TN Games un-bulletproof vest. It has so many social ramifications.
Feb 19th 2008 4:17PM PS3 - artists are just lame like that.