Mar 25th 2011 3:22PM Yeah! How dare you not be prepared for an impromptu, unscheduled raid! You are obviously a terrible, horrible person totally undeserving of understanding or sympathy!
And also, sarcasm is fun.
Mar 25th 2011 3:08PM Ladies,
The advice from both of you is pretty sound. VT probably could have handled things a bit differently, but it was a difficult, unfortunate, and unfortunately common situation to be stuck in.
Lisa, I have to say that I'm a bit taken aback by the snarkiness of your response to VT. While VT probably could have handled the situation differently, you wrote:
"Frankly, I don't blame the officer for blowing his stack and going off on you. It was a childish tantrum, true, and I don't condone his particular flavor of reaction ... But wow, you really set up this situation to fail. I don't think the guild officer is That Guy at all -- I think That Guy is you." [Some formatting removed due to the "lolcommentsystem."]
So, basically, the RL's response was childish and immature, but by golly, VT, it's your fault that he reacted this way? Honestly, this response seems somewhat uncharacteristically combative, both in the above quote and in other places, such as implying that VT was expecting unusual coddling ("handholding") by asking for strats to be given via regular chat to avoid the Vent issues. What gives?
Other than the somewhat unusual amount of snark, this was another interesting article with some sound advice. Thanks for another thought-provoking column.
Mar 22nd 2011 9:05PM Yeah, getting the tank back on his/her feet after DYING is, by its very definition, NOT a tank-SAVING ability. It's not an "oh-&$(#" button, it's a "post-&*#$" button. Who wants to bring that to a raid, when you can avoid the &%($ in the first place?
If your tank bites it, rezzing, rebuffing, and topping off said tank and getting the tank back on the boss/adds (assuming taunting is possible), is HARDLY a desirable option.
Mar 8th 2011 8:40AM Rated who-zi-whats?
OH, does this have to do with that there "peeveepee" you talk about being the cause of most of the nerfs to my favorite class(es) almost every patch?
Honestly, I haven't touched 'em. I wish they'd stop touching my PvE. That's a bad touch. :P
Mar 6th 2011 9:07AM I was totally, TOTALLY stoked for Worgen leading into the Cataclysm launch. I'm primarily an Alliance player, so Goblins were a distant second place in my heart. I mean, come on, playing a green Mini-Me or playing a freaking ninja werewolf... how is there even competition there?!
Unfortunately, the reality of the new races has not met up with my expectations at all! I rolled my Worgen Rogue first. While I loved the atmosphere of the starting area, the quests seemed to drag on by the end, and the Night Elf connection felt as contrived as it sounded when I read about it pre-launch. The Worgen animations seem too cartoony to fit with the dark atmosphere and more-gritty-than-normal design of the Worgen. The male models look like they're in desperate need of a chiropractor, and the female models look like they're trying to decide if they're half wolf or half doe. (Yes, that's a comment on the faces.)
Worse than the aesthetic elements, however, is the significant lack of integration into the game world. I mean, you get to the end of the starting area, then get dumped near Darnassus, where your wolf people live in a weird little wolf tree. How did we go from gritty, London-esque werewolves to tree-dog-people? From this point on, we see the occassional random Worgen NPC, but there is little NPC discussion of bringing the (admittedly monstrous) Worgen into the fold of the Alliance. It's as if somewhere in the background, werewolves that up until this point had been known to mindlessly slaughter folks just showed up (off-camera) in Stormwind and said, "Oh hey Varian, just wanted to let you know, we're cool. Oh, and we're going to start running around your city all wolfy-like, so don't freak, m'kay?"
And the dances pretty much suck. Oh, and the VOICES! Blah.
All things considered, I've found the Worgen to be a pretty major letdown. Their lore has been under-utilized to this point, the models and animations are mediocre, and they're just generally kind of odd, leaving a feeling that they were tacked on as the "Alliance race" for this expansion, rather than given the development time they were due.
And then, you've got the Goblins.
It doesn't take an artistic genius to see that Blizzard clearly spent more time working on the model design of the Goblins than they did working on Worgen design. The Goblins are, in my opinion, the sharpest-looking models in the game. Few, if any, other character models convey the same level of attitude and personality as the Goblins. The animations are also cartoony, but in a way that fits with their aesthetic. I have been particularly impressed that I've been able to enjoy the Goblin animations when Gnomes drive me nuts to the point that I can't play them. Kudos on that.
The Goblin starting quest line, while quite long, does a good job of setting up the character of the race. I found the sometimes over-the-top humor to be a great reminder of my time listening to my Goblin Sappers run gleefully to their explosive deaths in WarCraft 2 and 3. While I can understand why some may not care for the quests, I think they were a faithful representation of the Goblins' history in WarCraft lore.
Since leaving that starting zone and making my way to Orgrimmar, I've felt that the transitional quest that brings you to Grom was far less jarring than the transition of the Worgen into the Alliance. After that point, Goblins have far less of a "sore thumb" effect within the Horde than the Worgen do in the Alliance. The Goblins also have Azshara to serve as a post-intro home base of sorts, right outside Orgrimmar. (The Worgen have a settlement on the very southern edge of the Blasted Lands. Woo?)
The sound design for the Goblins, while sometimes obnoxious, fits with the aesthetic of the race, and is far less annoying than the "let's-see-if-I-can-sound-like-I-smoke-a-carton-a-day-in-the-UK" voices of the Worgen.
The dances are also more fun.
TL;DR version -- The Worgen have been a pretty big disappointment, and clearly suffered from a relative lack of development time (finishing up the female models in the lead-up to launch, Blizzard? Really?), but the Goblins have been a surprisingly awesome addition to the game, and have become this Alliance player's favorite race--and a major temptation to switch to the Horde.
Feb 3rd 2011 3:25PM For me, the most iconic example of SE's rampant failboating in recent history is what they did to Front Mission "Evolved." I was super pumped about handing over my money (particularly for the PC version) until I realized it was not the Squaresoft turn-based tactical gameplay I've come to love over the past decade or so, but a SquareEnix Armored Core wannabe.
What's next, FF Tactics Advance Fencing Simulator?
At the risk of sounding like an old fart, I'd love for SE to get back to the relative production value they had in the FF VII/Bushido Blade/Xenogears (or, in other words, Squaresoft) days.
On a quasi-related note, I wouldn't mind seeing a re-release of Soulblazer from Enix.
Jan 30th 2011 5:44PM Stella,
Thank you for your insightful post! You hit the nail on the head, IMO. For those of you who can't be bothered to read long posts, I'd urge you to reconsider for this one!
Jan 1st 2011 10:03AM A new video card for the new year? Yes please.
Dec 29th 2010 1:36AM I've got the perfect spot for this. It's in my case.
Dec 29th 2010 1:35AM /roll