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The Daily Grind: Should new expansions include old expansions? {Massively}

Mar 19th 2012 11:10AM @real65rcncom GW only had one expansion: EotN. Prophecies, Factions, and Nightfall were all standalone games. You didn't have to own Factions if you wanted to play Nightfall, or you could own Factions and Nightfall and not own Prophecies. Comparing it to WoW's model is a fallacy, regardless of missing skills that are only available in one of the 3 standalone games.

As for bundling, it should be done. Either bundle it all with the latest expansion, or bundle all but the current expansion with the base game and sell it for $15. I wouldn't go and say they should've bundled the original game with TBC when it launched all those years ago, or even when wrath launched, but as we sit right now, needing the original -> tbc -> wrath -> cata and soon MoP, the barrier for entry is getting too great.

Hyperspace Beacon: Sensing the future {Massively}

Jan 3rd 2012 4:51PM I haven't reached 50 on my first toon yet, but I am having a fun time so far. Personally, these are the things that bug me most:

The AH needs a better UI badly It's clumsy and annoying to use.

Combat log (with a logging ability, so people can make ACT parse them) so we can compare and build good specs. I do rather like not having that though.

Some more UI customisation would be nice, more bars, scaling, maybe some movement of some elements. Macro's would be nice, as would setting keybinds to spells as well, rather than just bar slots. Addons would be nice, but I really like the lack of gearscore and damage meters.

On the content side, new classes could be fun, races as well. Continuation of our class story onto new planets and in new ways, open up the story and make some sandbox-like features.

Ability to decorate our ships would be cool.

Massively's MMO predictions for 2012: Bree Royce {Massively}

Dec 27th 2011 9:33PM To other commentors, the only thing that will kill wow is wow itself. The 11m subscribers was a value that is impossible to hold onto. I predicted years ago that wow would decline, I was just wrong on the timeframe (I figured it would be 4 years total before it fell back to 5m or so subs).

MoP will give WoW a shot in the arm, but won't stop the downward trend. Dumbing down of content has made things too easy and grapes are easy to get. WoW is starting to show its age, but it is still the big kid on the block and will remain that way for the forseeable future. Even with sub numbers falling back towards earth, it'll be years before we see 5m subs.

GW2 will be a hit like GW was, but with more press coverage, a less instanced world, and a not-so-limited engine it could take itself a nice corner of the market.

RIFT won't go F2P, they seem healthy enough. A round of server merges might happen, but that doesn't represent a dying game.

Vanguard may go F2P, SOE is an enigma when it comes to their MMO's. There are content updates planned, and it could be seen as a way to test the waters, to see how many people are actually interested in trying the game.

EQNext being a sandbox sounds cool, but with the way MMO's are going right now, we can only hope. Maybe they will surprise us. On that line, EQ will get enother expansion and for a 13 year old game still not go F2P.

The Tattered Notebook: A 'Top Gear' look at mounts {Massively}

Oct 8th 2011 2:36PM I came back about a month ago after taking 14 months off, and the first thing I did was my arasai flight quest. Not really a true mount, but I love it!

A true mount which I love is the Saryrn Deathcharger. It looks so cool and my alts love riding it :)

The Tattered Notebook: A grizzled veteran goes free-to-play {Massively}

Sep 15th 2011 3:41AM @Surelle "Sure, they finally upgraded Unrest (somewhat anyway) a few weeks ago...but it's way too little, way too late for me. And it still doesn't run as flawlessly as Freeport does to be honest. I know because I have had two All- Access Station Accounts for seven years and I still do check in there every once in a while, much to my dismay (it's also deader than ever population-wise)."

You raise many good points throughout your post, and to be honest I am in agreement with many of them, however I think I should touch on this.

I was not around during the server merges. I had quit EQ2 with my partner before that happened because we were bored and my raiding guild was falling apart and all that fun stuff. I cannot comment on the year or so I was gone, but before I left there were few alts and new players levelling, most zones were barren, and in SF it seemed like no one was grouping on Najena.

We both came back a couple weeks ago. She started a new toon and I went right to Velious. She found random people in Stormhold and Fallen gate at her level and they cleared all around together. Tonight, from like 11-12 midnight PST I started a new character. I only played for an hour or so but I saw atleast 12 other new toons in the first 10 levels of quests.

On top of that when I left zoning times on Najena could be over 10 minutes. It sucked hard raiding because of that. I think I have gotten stuck zoning twice, and both times were into my house, since I got back. A quick relog fixed the issue.

Live and Extended probably should have been on the same servers. There will always be a vocal minority, but SOE bungled it badly.

Also, at the person who said that X is a better value than live, that is only true if you either not go to fan faire (which I never have, but the xpacs are free for attendees) or buy station cash at full price and not on double or quadruple weekends. a year sub on live is $120. $55 station cash and the expansion is $40. A free xpac put it at 175, or double station cash will put it at $185.

The Queue: Defense Against the Dark Arts {WoW}

Mar 19th 2011 1:57PM houses are fun, like in EQ2, but guild halls are a slippery slope. Properly implemented they can be nice and easy, and a gold sink in the game, but if you add all the comforts of the cities to the guild halls, the cities will empty and become ghost towns. This is what happened with EQ2. The player housing was awesome, but guild halls destroyed the cities.

Patch 4.1 will not contain Firelands raid content {WoW}

Mar 3rd 2011 9:12PM I'd much rather see 4.1 come out in the next few weeks than wait a couple months for 4.1 + firelands. It puts new content in at a more steady rate.

While the massive patches were nice, i'd rather see smaller more common patches, sort of like vanilla with a 2-3 months between patches vs ~5 months between

Patch 4.1 PTR: Wintersaber mount grind goes daily {WoW}

Feb 28th 2011 10:53PM and I just ground it out a couple weeks ago, granted, it really isnt bad now, being human got me 20% rep bonus turnin, so that helped.

Good to see this changing for sure :)

Blood Pact: The failure of Soul Shards {WoW}

Feb 28th 2011 3:58PM The uses are there, and i like the choice. I'll use Imp-Healthstone if the raid is really low on health and the healers are struggling, or if my Fzhuun dies (felpuppy) insta resummon or even when running back to give me something to do. Imp-SoC has it's uses in PvE raids, like Halfus with the whelps up. Get some lucky RNG and its like insta-shadow bolt nearly every tick.

it would be nice to have a few more spells to enhance, but the little utility it gives me, coupled with the fact that I don't need to have my bags filled with 40+ shards pre-raid (yes, I raided back when it was one healthstone per shard, one person summon per shard) and drain soul almost every piece of trash, yeah, i'll take the new system any day.