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Arcane Brilliance: A slice of win cake with extra frosting {WoW}

Jul 22nd 2007 12:25AM I stand by my faith in frost as a viable endgame PVE spec. Yes, that's right, PVE not PVP. Although it won't push out the damage as consistently as the "cookie cutter 2.0" 10/48/3 build (undisputedly proven by theorycrafters), with the liberal use of cold snap to keep your Water Elemental (*the* reason to go deep frost) up as often as possible will out-dps arcane based builds in 10 and 25-man raids.

While there are many good PVP talents in the frost tree, talents such as Shatter and Frostbite are almost useless in PVE since with everyone hitting your targets they don't stay frozen for long. Therefore for a strong PVE frost spec, you should forgo these talents in favour of those that will benefit the raid.

I personally use a 10/0/51 build, which gives me the invaluable mana saving tool that is clearcasting in the arcane tree, as well as some nice little treats in the frost tree.

Essential PVE frost talents:

Summon Water Elemental - With my gear it's like adding an extra 700-1100 damage to each of my frostbolts, lasting 3 times longer than arcane power and on a shorter cooldown when used in conjunction with cold snap. Not to mention the extra ranged frost nova it adds for "ohcrap" situations. I have this baby out as often as possible and wouldn't live without it.

Winter's Chill - Fully maxed, this will add a 10% crit chance to all frost spells. Not just my own but any other mage, and notably my Water Elemental's also.

Elemental Precision: This reduces the mana cost of your frost (and fire) spells, which is nice, but the main point of this talent is to reduce the chance that an enemy will resist your spells by 3%. Meaning that you have a lower hit cap (164 with EP instead of 202 base), this should be taken by every raiding mage and hence is a mainstay even in the deep fire equivalent (10/48/3).

There are some other great talents in the frost tree, but the above are the most important in my view. Other talents such as Permafrost and Improved Blizzard can be lifesavers (Neffy, I'm pointing at you), but you can live without them. Overall though, if it increases your damage output then go for it.

Also:

"able to freeze your enemies in place for longer periods of time with Improved Frost Nova"

Doesn't Improved Frost Nova reduce the cooldown, and not the length of the effect? Although I guess a shorter cooldown means you can use it more regularly and that in turn means they're frozen longer. It's not really applicable to single targets though, as the cooldown is pretty long anyway and my frost mage usually kills most things before the spell is available again. But hey, I'm just nitpicking. Good article.

Forum post of the day: Shaman issues in haiku {WoW}

Apr 15th 2007 6:06AM Why, WoW Insider
Do my comments not post?
A wasted Haiku.

Forum post of the day: Shaman issues in haiku {WoW}

Apr 15th 2007 5:48AM A new WoW day born,
Toman needs a shower soon;
Shaman tears cleanse him.

In all seriousness though, clearcasting was pretty good as it was. I feel for you, guys.

Leaked 2.1.0 patch notes? {WoW}

Mar 19th 2007 7:59AM "The talent Clever Traps now also increases the damage of Snake Trap by 15/30% against flying targets"

Somebody get these motherf**king snakes off my motherf**cking flying mount?

Armory + Signature Generator = AWESOME! {WoW}

Mar 6th 2007 6:44PM US only. Shame really, looks pretty neat. Show some love for the EU!

Blue Notes: Wind serpents and frost Mages {WoW}

Mar 5th 2007 6:52PM That's good news for us mages. I mean, frost nova breaking on a molten armor crit was just a silly idea. However, experiments on the PTR have shown that this nerf shouldn't make any difference what-so-ever to the majority of players - you can still frost nova, fire off a frostbolt then icelance, both for crits. The only thing you can no longer do is spam icelance, and I don't mind that too much (the relevant thread is up on the EU mage forums but the whole forum is down for maintenance atm so I can't link it).

It does seem like a slight overall nerf to shatter as a 5-point talent. If you can only get one crit off every 24 seconds (not counting frostbite procs) then it's fairly worthless.

Then again, I'm a 40/0/21 arc/frost mage so I didn't have shatter anyway. Ho-hum, you win some you lose some.

Spying, lying, crying and other fun things to do with the Armory {WoW}

Mar 5th 2007 6:42PM The Armory is a great idea and it could probably turn into an invaluable tool if it were to just update more often. 21st Feb was the last update to my character, and although it doesn't seem that long ago it's a freaking long time in WoW.

WoW Moviewatch: Nihilum kills Magtheridon {WoW}

Mar 5th 2007 6:24PM So, he was a Blood Elf Paladin and not one of those other kinds of Horde Paladins? I can see why you were so confused! ;)

Great vid, muchos respect to Nihilum even if my own guild are so far behind it's not even funny (although, Curator down today which was nice).

Breakfast Topic: Most useless ability {WoW}

Jan 15th 2007 8:33PM I don't know about it's traditional use as I very rarely use it as a 60 mage, but in my guild we use Detect Magic to designate mobs that we're going to sheep. If a mob has Detect Magic on it, choose another to sheep. It's a lot easier than a) getting the raid leader to spend time marking with raid icons and b) deciding who is going to sheep which mob. Just throw up a Detect Magic and that's your sheep.