Apr 29th 2008 2:30AM Destro Warlock, no doubt about it. Apply Curse of Shadows, and spam Shadowbolt :P
Mar 31st 2008 3:03AM Paladins and warriors need 102.4% to become uncrushable. To counteract this debuff, they would need 127.4%. Might not be hard for warriors who benefit from +75% chance to block, but paladins only gain 30% (or 35% with libram).
So if these bosses still do crushing blows, then warriors and druids won't notice much of a difference, but paladin tanks are going to be getting less avoidance AND 150% dmg hits.
Mar 31st 2008 2:44AM First off, lemme start by saying I'm a paladin tank.
I use Bartender3 and AG_Unitframes and have it set up to have my bars on the bottom left (3 rows x 12 buttons). My chat-frame is at the bottom-center and my recount at the bottom-left. The left side of my screen is filled with raidframes (very small only so I can see who's alive and who isn't) and Omen.
From a pally tanking point of view, all I need to know is two things;
a) The cooldown on Holy Shield, Consecrate and Judgement and b) Omen.
My health and the mob's health isn't really all that relevant since there's nothing I can do about it anyways. I think if you're going to "center your tanking" though, it's important to know what information is important to you and not clutter your screen with anything else. If you use only 4-5 buttons on a fight, move all the unnecessary buttons away from your "center focus".
Mar 30th 2008 7:47AM Bah, lack of edit function: I forgot to say that I *do* have to slap on my healing kit for the 3rd boss. But with +1650 healing and 11k mana in healing kit, I manage quite okay as a backup healer. :P
Mar 30th 2008 7:46AM I've done heroic 3x now and got to Kael'thas easily (though with 1 wipe on 2nd boss and 2 wipes on the trash before the 3rd, because the other packs agro'd even though we were miles away).
So far, I've run it with myself (prot pala), a holy priest, a mage, a warlock and 1 random. I can't say the instance is especially difficult and we're all in T4/badge gear.
Mar 25th 2008 4:52AM Can't reply on the US forums but I'd just like to point out that being unable to change a name on all realms because it's too much works sounds like bad design. Isn't that why we have computers?
You add a certain name to the list, and the computer generates the appropriate e-mails/notifications and forces any player who logs in with that name to have to rename to something else. The name will also be added to the "unavailable" list at character creation, assuring that such a name will not be used again.
Sure, it's not 100% foolproof either, but in 3 years time you'll have filtered out a lot of offensive/inappropriate names.
Mar 20th 2008 8:36AM Leveled my rogue, warlock, druid and paladin ages ago. Easiest was my paladin and rogue, mostly because of bubble/heal and vanish. Not dying and having to corpse-run saves you a LOT of time.
Mar 9th 2008 9:51AM > KaelThas Sunstrider in Tempest Keep mean something for you ?
> Good luck eating pyroblasts without those as "oh shit buttons " when something go wrong.
And there you have it, "When something goes wrong". If nothing goes wrong (ie. because you know what you're doing), then what use do you have for Oh shit buttons?
Also, last I checked prot paladins can use paladins, which includes the Phaseshift Bulwark which should be used to absorb the pyroblast.
The thing with Kael'thas though, is that if you have a warrior and a paladin tank there, you will prefer the paladin to tank the phoenix adds. Not because the paladin isn't capable of tanking kael, but because he's just better at the adds than a warrior.
Mar 9th 2008 8:57AM TBH, the only encounters I would favor a warrior tank over a paladin tank is on a) magic immune mobs, or b) mobs that silence.
Aside from that, there's no real difference. As for the safety net; Paladins with Ardent Defender take 30% less damage below 35% health. With a tank at 21k health, Ardent Defender starts at 7350. Most paladins can tell you how much damage that 30% has saved and how many times it's saved them from dying.
Also, once you are comfortable with new encounters, warriors will rarely use shield wall / last stand.
Feb 18th 2008 2:51AM Looking at the ToU, they're really nothing special. Pretty much all of what was written is there to avoid Curse getting sued (hurrah for the american legal system!) because they might have inadvertendly kept a copy of something, or distributed your written mod to someone in China.
Basically, when you upload something to Curse, they decide when, where and how they distribute it. From a technical point of view, when you delete your addon its still on the harddisk (merely the reference to the data is removed). It might also be on one of their backup tapes (assuming they do backups), hence the clause that absolves them of any guilt if for some reason or other your "deleted" mod suddenly shows up on their system.