Feb 20th 2008 9:01AM You're partially right, frostbolts and other binary spells can't be partially resisted, but they can get fully resisted. Try frostbolting a felhunter from a lock with VST when you have no spellpenetration yourself. You'll see a shitload of resists.
But when you get the two honor rings, the cloak enchant, the two point spell penetration talent, etc, things will start to improve a lot.
Nov 1st 2007 6:15PM Good god you people are shallow. So when a design is not as thin and minimalistic as it could be, it's ugly?
This design is beautifull imo, and atleast it's something new...
Aug 5th 2007 6:42PM @11
Well, then either your rogues and locks suck, or they are badly undergeared.
If you'd put a naked lock and a naked mage trough a dps test, they'd probably be equal, but lock spells scale far better then mage spells. As a result of this, the better the gear gets, the worse mages start to peform compared to other dps classes.
Rogues scale in a different manner, it heavily depends on the weapons they find. That's why comparing scaling between casters and melee is quite difficult, but generally, rogues these days should outdps mages after a certain gear level
Besides this, most bossfights in tbc require a lot of movement, and that favours locks a lot compared to mages. Mages do no dps at all while moving, while locks still have their dots ticking.
Also silences favour locks compared to mages. But these are not as common as having to walk a lot during a bossfight
Also we have big mana issues (which isn't getting any better with the longer and longer bossfights we seem to be getting), which we can solve by giving up even more dps for spirit.
I don't mind having some of the downsides, but come on, they could atleast fix one of the issues.
It's nice and all that we're the testbed for the devs, but can't they atleast try buffing us? :P
Jul 12th 2007 10:22AM @8
Your dot coefficients were buffed, then brought back a bit, but they are still higher now then before that buff, so please, shut up about that coefficient 'nerf'.
Also, it's not exactly a huge nerf to warlocks. If you go up against a fully pvp geared player, he'll have about 400 resilience, that's about 10% (so it would be like he had about 1k health extra if he had about 10k health), tell me, is that really that bad? Besides, if blizzard is really gonna remove the gearswapping from arena, that patch will be a huge buff to the warlock class.
If you have about 350 resitance to shadow, you're mitigating 90% of the damage, and seeing how a lot of high ranked 2v2 teams have a shadowresist set in their bags, stopping gear changing will be a huge buff...
I mean, what do you prefer, 10% mitigation or 90% mitigation, which also effects your fear and other utility spells
Jun 30th 2007 7:04AM @27
Currently mages are actually getting replaced by warlocks in the endgame guilds. Forte killed illidian without any mages, nihilum only brings about 1, etc.
it's mostly due to the coefficient nerf mages received at the beginning of tbc.
Due to that nerf the main mage nukes (fireball and frostbolt) scale a lot worse then for example shadowbolt and incinerate.
This result in the gap between warlocks and mages getting bigger with every bit of progress. Which still makes no sense, as locks bring about the same utlity (although somewhat more important stuff like soulstones, and healthstones), and they have more survivability. Also, mages have a very hard time sustaining their dps due to managems and evocation scaling very badly since lvl 60. This is easily fixed by putting a shadowpriest in their group though, but they are not always available for the mage(s).
Now i'm not saying "Nerf warlocks plx", but they really should reconsider the 10% coefficient nerf. As mages should be competing with rogues for the first spot on the dps charts, as it's always been that mages had a very high damage output as a trade of for their crappy survivability and lack of aggro reducing skills (invisibility doesn't work very well, esp with stuff like cave ins, blastwaving infernals, etc). Just like rogues should have a high damage output as a trade of for not bringing any utility to the raid.
Jun 27th 2007 8:59PM I think it's nice that you try to learn the new hunters some tricks, but you really need to work on the way you bring it.
The whole article is written in an unbearable guru style. Like you feel like you're the all knowning hunter who's gonna teach all the less intellectually gifted players out there just because he's so nice.
I'm not saying this was your intention with the article, but you should know how badly sarcasm and irony translate to text, if you want to write collumns.
I'm not at all suprised you got so many flames on this article. It's just awfully written, no matter how good your intentions were.
And the mage bit is a senstative thing i guess because mages utilize the jumpshot the most with cone of cold, which requires a lot more aiming, and a lot more timing due to having to be a lot closer to the person behind you.
I guess you made the joke because of all the flak hunters get about being the easiest class in the game, but when you couple that with the air of superiority in the rest of the article, it gets even more annoying for a lot of people.
You really should reconsider how you want to bring your columns, cause this clearly isn't working.
May 5th 2007 2:53PM When i'm sitting around in orgri/shat
stack of water/food: 1g; Portal: 2g
Jan 22nd 2007 2:39PM If they would put a 5d sensor in the 40d, it would just be a (improved) 5d. The 5d is hardly something more than a 30d with a different sensor and prism.
Am i the only one who's getting rather tired of these stupid fake leaks? Just give the specs and get it over with, instead of this stupid internet rumor generating crap (and this name doesn't help a lot, it was quite obvious it would be called the 40d, and people have been discussing the specs-to-be for a while).