Feb 7th 2007 3:38PM Why take a rogue? Here's why:
1) Imp Sap, as you've shown, is key to surviving many fights.
2) Stunlock/interrupt. No other class is as effective at taking down an enemy caster - we have gouge, cheap shot, kick, and kidney shot to make them effectively inept. This is probably the most important skill rogues have - no other class is nearly as effective.
3) Poisons. We can slow down enemy casters by 60%, prevent mobs from being healed quickly, prevent mobs from running away, and improve our DPS.
4) Lockpicking. Every upper level instance has at least one locked chest. Good luck opening it without a rogue.
If people are really not into taking rogues in their groups, that's their own mistake. Rogues take skill to play well, and most rogues do not play well. And sure, using a hunter, mage, or warlock instead of a rogue will not cripple your group.
However, a well played rogue is a great addition to most groups.
Jan 25th 2007 5:26PM There's only one right answer here - the Priest. All other classes are made significantly better by adding a Priest.
Jan 25th 2007 4:39PM I'm the guild leader of Dread of the North Star, a 120 (230 with alts) leveling/minor endgame guild on Khaz Modan.
I'm a Rogue. I'm well versed in all pre-BC instances except true endgame raids.
As one other person mentioned, raid leader and guild leader are totally separate jobs. The raid leader should always be the person in the raid with the following:
1) Best knowledge of the instance, mob, and boss encounters.
2) A person who will mark the mobs and outline strategy for each of those encounters effectively.
3) A person who is trustworthy enough to abide by guild rules during the instance run.
Often times, as the guild leader, I may not be the resident expert at an instance (say, Zul Gurub), in which case it's generally better for someone else to lead the expedition.
As many other people have said - it doesn't matter what class, it's all about the personality. An abrasive guild leader (More DOTS!) who doesn't listen and makes poor decisions but knows everything about the game is not a good guild leader.
A good guild leader needs to be the one who is most effective at making decisions that affect the guild as a whole. They are effective at conflict resolution. And they are the most devoted to improving the playing experience of the guild's members.
Jan 24th 2007 10:39AM This one is easy.
Seeing as how I'm a rogue, there really is no way for me to kill a Paladin since I rely primarily on burst damage. I get one stun in and a few hits, and before I can blink they've got their bubble up and there goes my chance.
Any other class, I have a decent chance at beating. Paladins, I can't. I just can't.