Jan 26th 2008 6:07PM I'm hoping that when 2.4 comes out, the improved combat log really helps to make things like threat meters, damage meters, and WWS even better than they are currently. Even though I can't stand damage meters, or at least people who are constantly worried about being on top of them.
Nov 23rd 2007 9:46PM Yeah, that was almost a stealth Shield Slam buff. It was in the notes, but nobody seemed to notice it. Now it always tries to dispel. And now with the change to Detect Magic (removal, I should say) it's even easier to see when it's working. I love Shield Slam.
Nov 21st 2007 7:31AM OK, even if the raid understands threat fully (which, let's be honest, they should) and doesn't pull off of you if you miss, you're still gimping the raid by forcing DPS to stop or slow, use cooldowns to dump threat, whatever.
Nov 20th 2007 5:05PM I haven't really studied the ZA tanking gear, but the "other" stats are something I've really been missing while trying to build sets for tanking--particularly hit rating. A bad string of early misses can be deadly if the party isn't paying attention (or a bad string of misses in the middle with a couple of crits from a mage, let's say). Anyway, I've got over 510 defense, and while there's still benefit to defense over 490, I find myself missing more than I'd like, so I have to socket +hit gems instead of +stamina. It's a little sad not being able to get a full set of replacement gear from ZA, it's not the end of the world.
Nov 12th 2007 8:10AM I'm pretty excited about the Devastate change. As a prot warrior, there's not a whole lot to look forward to :(
On that note though, the leveling change is just about as exciting (got a level 40 priest just waiting for leveling). And the added discounts for different reputation levels is cool too.
Oct 27th 2007 9:30PM I like to Shield Slam to break a sheep if I have the rage for it. Otherwise (and sometimes even with a Shield Slam) I just open with a taunt and go into my regular threat building routine.
One thing I'd like mages in particular to realize when sheeping a caster. Once the sheep breaks or we're ready to break it, casters will generally start casting. If the mob is near other mobs, I can't always run up to shield bash to get him to stop. Counterspell! That way the mob will usually start running toward us and away from all his buddies. It surprises me that there are mages out there that don't do this, but I guess it shouldn't.
Oct 11th 2007 11:25AM I use the same as #16. I figure I'm going to play for a long time so I might as well pay less.
Oct 5th 2007 9:25AM I can't believe there is so much Undercity love. I can't possibly imagine hating a city more than I hate the Undercity. There is nothing about that place that I like. Except seeing the throne room in the ruins above the city, which was cool the first time.
As for favorite, Ironforge for Alliance, Orgrimmar for Horde. Though Silvermoon is beautiful (as is Exodar, but it is WAY too big).
Sep 1st 2007 6:59PM @2
They would have to take faction balance into account even more with a server like one you pose. What if they merged two realms that are 3-1 alliance? That would make the merged realm even worse.
Aug 30th 2007 3:06AM One thing to remember when changing factions after playing one for a long time, while obvious, is still fairly important: don't go to the wrong cities/towns! You'll quickly find that guards you remember as friendly are quite happy to attack you.