|That's Fit||33 Comments|
Feb 20th 2008 12:59PM I'm another druid/warlock player. (Main is a feral druid, secondary is an aff/demon lock.)
Remember in the old Batman TV series, there was always some tool on the utility belt that got Batman out of any situation? Yeah, that's what playing a druid, a little less so a warlock, is like. Feral druids are easier to solo (stealth lets you solo a lot of group quests and if you get in over your head you can barkskin/regrowth or dash out).
Playing a warlock is a little like playing a puzzle game. I can drain life, give life to my pet, take mana from my pet, turn life to mana, gain mana when I kill a mob, fear a mob, unfear a mob, slow a mob... I get all these interLOCKing abilities (ha ha) and it's up to me to figure out how they all fit together.
Feb 19th 2008 7:01PM Flight time = [bio|beverage|play with the cat|turn over the laundry|check email] break.
I like having a little bit of downtime.
Feb 19th 2008 12:28PM None of the candidates have proposed socialized medicine.
Socialized medicine is not the same as universal health care.
Feb 15th 2008 2:45PM I'd want to know if other measures had been tried. Has the teacher tried any of the various preventative or abortive medications for migraines?
I agree that the teacher's health is more important than the privilege of children to wear whatever clothes they want; however people should attempt to solve their medical problems in unobtrusive ways before asking other people to make accommodations for them. If it turned out that the teacher had an allergy to common migraine medications or that preventative measures had failed, then I say keep the ban in place.
Feb 14th 2008 6:21PM Quickshiv:
I think I jumped to that conclusion based on the article, but you're right. Having re-read Drysc's post, he's saying that the storage issue is not a showstopper, but just something they have to take into consideration.
Which still seems reasonable to me.
Feb 14th 2008 5:34PM @ GreenArmadillo & BillDoor:
It's not a stretch to imagine that mail and bank inventory represent lesser drains on hardware than bag inventory. Bag inventory has to be loaded in RAM at all times your character is online - including during combat or raids; bank/mail inventory only has to be loaded in RAM when you're at the bank or mailbox. Also, what you have in inventory has to be referenced by whatever modules control quest status and cooldowns, whereas what you have in the bank/mail do not.
So total bank/mail inventory is probably a very different problem space from on-character inventory.
Having a "read" link is for the benefit of the reader, because I know that the "read" link will always take me to the article being discussed, while inline links often go to jokes, comics, or old posts.
@ Angry Joe & C.A.:
"Buy more servers" is a silly thing to say. We don't know if there's a software problem with memory allocation or if the inventory modules scale properly. Not all problems of this nature can be fixed just by pelting them with more silicon.
Feb 14th 2008 2:45PM Lady Diedre Skye
(Sid Meier's Alpha Centauri)
Feb 13th 2008 3:21PM (1) Shaman totems need to have X percentage of the casting shaman's unbuffed HP. I'm not sure what X should be (I'm thinking 20% - remember that they don't have any damage mitigation or avoidance) and it would have to be balanced in testing. I can't even imagine PVPing with a totem-centric shaman, the very notion gives me a headache.
(2) Totems need to follow the shaman around when he moves. And just so it doesn't look silly having a stick roaming around on its own, make it so if the shaman moves out of buff range of the totem, the totem simply teleports to the shaman's new location with no break in effect (for the shaman - teammates will have to continue to stay close to the totem for effect). Farming and questing with shamans is a colossal pain in the neck because of the totems' immobility (which basically negates the mobility benefit shamans get from having so many insta-cast spells).
That's all. Just those two changes and I'd actually play my benched shaman alt.
Feb 12th 2008 2:27PM In Magic: the Gathering, we talk about three types of players - Spike, Timmy, and Johnny.
Spike wants to win and he wants to use the most efficient means to get there. In WoW, Spike is a PvP Warlock or maybe a Rogue. He likes tearing down somebody two levels above him without breaking a sweat. He likes being at the top of the DPS meter.
Timmy likes big numbers and impressive-looking pictures. In WoW, Timmy is a PvE Mage - and probably a fire mage at that in +damage and +spell crit gear. (Or maybe a PvE tank with more HP than Jesus.) He likes yellow text with lots of zeros bounce above his targets' heads.
And then there's Johnny. Johnny likes the interaction of game mechanics. He likes doing new and usual things you've never seen before, using abilities together in weird ways. Johnny's probably a theorycrafter. He's the gnomish engineer of the game, fashioning together combos that when they work they work well and when they fail they fail spectacularly. Johnny's the guy with that weird PvP hybrid druid build who shifts every two seconds and a trinket from some backwater quest that nobody ever does. It was probably a Johnny who discovered that Ghost Wolves were tamable.
Unfortunately, some games reward Johnnys and some games punish them. WoW is not Johnny-friendly, which is really frustrating to me because I'm 90% Johnny.
Gweryc is pretty clearly a Johnny.