Apr 27th 2010 8:51AM "I love to raid and enjoy running both 10 and 25-man content weekly - Unfortunately this category of players gets shafted unless they run alts through raids. On the flip side this could be looked at as a boon towards gearing up alts as it encourages running multiple characters to accomplish your goal."
This is myself and my husband, and probably about 18 other people in our guild. Blizzard is basically telling players like me that in order to play the way I want, I need to level up an alt. I hate questing. Despise it. My highest alt is level 30. But I'm going to have to grit my teeth and grind through the rest of those levels in order to do what I enjoy.
The argument that this change will somehow magically keep people from burning out is a specious one. The watchword here is personal responsibility. If someone can't make proper choices for him/herself about whether or not to spend every weeknight raiding, that person has a lot more to worry about than whether 10s and 25s share a lockout. I find it incredibly disturbing to see this trend of people telling Blizzard to change its game because people can't manage their own time and obligations.
I resent the idea that my choices are being narrowed because some unknown number of people won't take responsibility for their own actions.
Apr 21st 2009 1:11PM Could you talk a little about the gear differences required?
Currently I'm swapping around a few pieces to get more Int and Crit when I switch to Disc (Holy main, Disc second) but other than that I don't feel enchants or gems need too much fiddling. It felt viable to try to hang onto a few extra pieces to make the move, but I'm probably missing something. :)
Mar 30th 2009 10:37AM /shrug
We're doing just fine with the WotLK raiding model. It seems perfectly designed for a guild like ours - professional (accountability, preparation) approach to raiding, but only 9 raiding hours a week. We cleared the regular content easily enough, amuse ourselves with Naxx achievements, and really enjoy tackling Sarth + 3.
We are seeing burnout. However, across the board, this has been burnout from the college student/unemployed crowd. There isn't enough in WoW to make it substitute for achievements outside the game - and frankly, I think that's good. I don't mean this to be a "zomg raiders have no life" post, because I know from my own experience that that's not true; we have lawyers, engineers, PR professionals, etc. happily whacking away at dragon-pixels each week. These are people who enjoy pushing themselves IRL and in their hobbies.
But unfortunately, our 4+ hour each day WoWers are finding that the game isn't going to fill up that much of their time. There are only so many alts you can gear up before you start to see the mousewheel. To me, this means WotLK is "working as intended."
Nov 13th 2008 6:10PM My husband might not mind a re-gift for Christmas in this case... ;)
Nov 13th 2008 6:08PM WTB!
Oct 7th 2008 1:08PM Sure enough, Suzaane, Lisan, and Janey discovered that crossing the streams was, in fact, really, really bad.
Aug 14th 2008 1:48PM Isn't there an easter egg scene in Old Hillsbrad regarding this? I seem to remember that once you complete the story line you can head to Southshore, and in the Inn the Silver Hand knights are gathered around a table.
Feb 6th 2008 8:40AM I love these little things, and never have the time to research them on my own. Thank goodness for WoWinsider! :)
Jan 24th 2008 8:52AM Our shammies get us to play limbo with their chain healing spells... somehow the gnomes always win.
Jan 4th 2008 11:16AM Heheheh, and here I thought my thing for the troll guys was unusual. Now if only they had Blood Elfish hair (kinda an anime fan) we'd be a match made in heaven...