May 4th 2007 7:03PM James' Guide + twink weapons/armor + high level friends.
My GF and I recently got my pally levelled up through all the old content through a variety of me solo questing, her taking her 70 with me into instances (XP is even better with the more level appropriate chars you have with you) and out-of-party tap levelling (works if the high level char is under 7 levels higher than you and you are killing mobs green to them).
Dec 6th 2006 9:29PM How are clickheal mods cheats? I don't actually use any, but clickheal mods don't make any decisions for you and, really, just save you 1 button push (left-click the tank's party frame for Gheal instead of click the tank's party frame and then push 2). I'm not sure if click-mods are now banned or not, but that certainly doesn't seem like an exploit to me.
Aug 28th 2006 12:58PM On my lock, I still had Robes of the Lich, Green Lens of Shadow Wraith, and Necromancer Leggings at 60. I wasn't too proud of those, even though, at some level, they are still viable pieces.
I just replaced my Seal of Sylvanas with the warsong rings on my 49 druid. That ring hands around altogether too long.
Aug 25th 2006 4:19PM Oh, the expansion "info" just keeps on coming. I like the warrior talents seen around the web:
Warriors with stealth and one-handing otherwise 2-handed weapons. At least these rogue talents look *somewhat* believable.
Aug 22nd 2006 12:06AM I'd highly recommend replacing TitanBar with Fubar. TitanBar is a huge resource hog, surprisingly enough. Fubar has about all of the same functionality.
Aug 18th 2006 11:07AM I just want to add a couple thoughts here.
1) At some level, I would imagine Blizzard does not mind twinking for the sole reason that players that may have reason to leave the game find a new reason to stay and spend their time, which conveniently ends up as $ for Blizz. My conspiratorial side uses this reason to explain the lack of level requirements on enchantments. My software developer side blames laziness.
2) For new players and/or your alt who cannot compete with those twinks in the BGs, this sucks. There is a side benefit, however, which is that you have some chance of getting one of the coveted lowbie world drops that, if you have the knowledge, can sell for big bank, giving you a monetary edge that did not exist pre-twinking.
3) The other counter balance is factions. Given the popularity of twinking, there is often a good chance that you will have twinks to fight the other sides' twinks. This might become better or worse with XRealm BGs in 1.12
Now, this isn't to say I condone twinking. I also feel like level limitations on enchantments would help, probably the same for arcanums. This would limit the gap between twink and non-twink.
Aug 17th 2006 11:40AM My girlfriend and I have a screen in between us that we watch tv shows and movies on. It's a fantastic way to make the grind more interesting. We've gotten through many a season of CSI, X-Files, West Wing, and a ton of others (popular TV shows are the best because they only require about 30% of your brain/attention, so just glancing occassionally will keep you up to date).
In an instance or a battleground, we generally just don't have anything on at all and are complaining to each other about the noobs in our group. Although sometimes we stream This American Life of Car Talk or other snooty NPR shows on some speakers.
Aug 7th 2006 4:29PM I've levelled a couple of chars to 60 at this point and I love PVP. I think I'd have to say the brackets before 50 are the most fun, mainly because you don't have the HUGE gear disparity and people actually play WSG and AB (maybe those will make a comeback with 1.12, but the AV rep rewards are just so much better). I think AB is my favorite because of what's already been said: the coordination, the relatively constrained time limit, and the pace.
To be a little more general, I think multiplayer is most fun when it feels like the teams are even and there's some amount of success that is tangible, even when you lose. Losing 3-0 in WSG sucks, even if it's a close match that takes a while to lose. I think Halo 2's matchmaking did a fantastic job at making every fight feel pretty close. And close fights are the most fun since you feel like you earned the win. Over a long period of time, I'd rather lose more close fights than win easy ones (the occassional steamroll is nice though, if you're on the winning side, at least).