Apr 16th 2010 1:18PM But, how many Tim Bits?
Jan 25th 2010 10:32AM I haven't played the beta, so this isn't a critique for or against the game itself, but I'm wondering:
From what I understand you're not happy with a lack of RPG-style elements that are found in most MMORPG's in STO. However, did they (Cryptic) ever claim this was an RPG or is this just the "Star Trek MMO"? Is it meant to simply be a persistent world for being your own, customizable spaceship captain in a Star Trek themed universe with your friends?
I guess I'm wondering if there is room for a non-shooter or strategy PC game that has online multiplayer but doesn't have to have every "standard feature" of an MMORPG to succeed somehow. If the game tries that and suffers for it then I guess not.
Nov 18th 2009 12:52PM I voted on this pack for the same reason. Second best return on adventures per TP with a bunch of objectives. Of course this completely ignores the length of said adventures, but I thought it was at least a good place to start.
And, for those folks who don't have 400 TP, one purchase of 420 will let them join in on the experiment.
Sep 16th 2009 9:31AM I look forward to exploring where no STO player has gone before as a Vulcan science officer. I'm out to discover!
Mar 22nd 2009 1:55AM As a mage with full Arcane Meditation I feel you are wrong, sir!
I mean, it still scales kindof crappily compared to basically everyone else, but if you're spec'd/geared/mage armoring for it there is still the mana regen to consider.
Feb 25th 2009 1:20AM Arg, and I meant to add: fire mages have an improved scorch glyph to get their debuff to a full stack in 2 casts. This seems a lot like it enables frost mages to pop mirror image and have a full stack in about the same total time spent, so that also evens it out a bit.
I don't see where an arcane mage would choose this over several other glyphs, especially if there are other mages or warlocks in the raid.
Now that Frost is supposed to become a more viable raiding spec I think that's totally in line with their current design direction. I guess time will tell!
Feb 25th 2009 1:16AM Yes, but the effect they're giving to the images has the exact same name as the frost talent for the same purpose. Also, you'll note that Warlocks are getting a change that will make shadow bolt offer a 5% crit increase to the raid.
Add in the fact that they wanted to make this debuff "less of a unique snowflake", if I got the quote right, and I think it's a very good guess that the overall effectiveness of this debuff is being reduced and spread around.
Feb 9th 2009 12:20PM I think this is a nerf because of the added GCD more than anything.
AP used to be 15 full seconds when properly macro'd into another spell. Now it's a maximum 13.5 seconds of affected spells each time, so I'd say you lose about 10% of the effect. I will grant that my argument doesn't account at all for how this lines up with your final affected spell, so maybe it won't end up as a nerf at all.
A much bigger nerf for Arcane imho would be the apparent loss of an improved Evocation cooldown, but as an earlier poster mentioned that may be misleading due to a lack of earlier updates to the tool tip that MMO Champ is using.
I'm still hopeful it's some PvP nerfs and maybe minor PvE dps nerfs at best.
Feb 6th 2009 12:25AM I'm wondering how they're making the replenishment part competitive though. Shatter combos in some form would go quite a ways towards helping with DPS, but at best your elemental is up 50% of the time. This seems like a stark contrast to the other "replenishment-ers" which have it available 100% of the time as far as I know.
Of course, we also have no specific idea how the new warlock replenishment will function. Maybe they'll be similar and add "a bit" more replenishment rather than matching the existing specs??
I'm interested to see what happens!