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  • Magnetic
  • Member Since Jan 26th, 2007

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Recent Comments:

Talents you hate {WoW}

Mar 10th 2008 7:51PM Sort of funny, since Fel Concentration is a must-have for Affliction locks.

Warlocks: Shadowburn is the most overrated, amirite?

Does Kil'jaedan's defeat animation hint at further lore? {WoW}

Mar 10th 2008 3:40PM Simple: the amulet is a piece of gear that you could also get with 10 EOTS marks, and a couple nights worth of AV honor.

Blizz speaks on Life Tap {WoW}

Feb 25th 2008 4:45PM As a SL/SL lock, the nerf is (obviously) frustrating, but also confusing: what is Blizzard trying to accomplish?

There are only two times I use Life Tap: after a fight, or in the middle of a 5 on 5 fight on a flag, when I have Siphon Life up on all opponents. If I have SL running, and I'm draining, I'm almost always near 100% health and running low on mana. If I really need another thousand mana to end the fight, it doesn't matter how much health it's going to cost, I'm still going to win.

So what's the point of changing Life Tap? Just change the amount of stam on the top-tier gear, and whatever "problem" Blizzard sees in warlocks gets "fixed".

Steve Aoki hates World of Warcraft {WoW}

Feb 22nd 2008 4:47PM Shaman tears are so tasty, like the sweet flavor of an instagib from a pre-BC Unstoppable Force windfury proc. Wait, what?

Badges for dailies {WoW}

Feb 21st 2008 8:06PM Think of it this way.

All that loot you're getting now? Two weeks after the expansion comes out, it'll all be worthless. _Worthless_. Sort of like your Tier 2 set that's sitting in your bank collecting dust (and not of an enchanted variety).

Who cares who can and can't get access to that gear? You get to experience content that casuals will _never_ _see_. I still haven't ever seen Nef, much less AQ or Naxx. So please, continue the QQ, those of us who have run MC exactly once (as a PUG!) really appreciate it.

Badges for dailies {WoW}

Feb 21st 2008 7:58PM nearlysober wins.

Gear is a means to an end, and not an end itself. If you're playing the game just so you can have more purples than anyone else, or for that extra +5dmg/heal, you need to rethink the amount of time you spend on the game.

You're getting reward enough in even seeing the inside of BT. 99.9% of the playerbase won't ever step foot in there.

Totem Talk: A deep discontent {WoW}

Feb 21st 2008 1:32PM Sorry, don't believe it.

Seeing an elemental shaman play defense in the WSG flag room, forget it, nobody gets to pick the flag and make it out of the room.

Shaman have just changed their role over time. They're still ridiculous for certain situations, like turtling or lumber mill defense.

Forum post of the day: Welfare Epics {WoW}

Feb 18th 2008 6:36PM "There are so many ways in which we're hemmoraging players because of PvPs impact on the loot distribution its difficult to name them all."

You need to take a serious look at why you raid.

If you're raiding solely for the gear upgrades, guess what, Blizzard has thrown down the (purple) gauntlet: PVP is just as "important" to them as PVE.

Look at it from the opposite point of view: PVP has never been better, especially for good PVP players, because of the huge amount of fresh meat. It's great to have sub-5-minute queue times for AB. It's great that all these new players are learning that there's a whole other game-within-the-game. To me, it's much more enjoyable that I don't have to show up at a specific date and time in order to play my endgame, and as a bonus, I get some pretty good gear.

Forum post of the day: Welfare Epics {WoW}

Feb 18th 2008 6:26PM "Consequently, I hate PvP. It's excruciatingly painful to be well-geared, play my class well, but be completely useless in the arena."

Guess what: you don't play your class well.

You already knew this, but let me reiterate: PVP is a wholly different game. You need to be smarter, you need to communicate more, and most of all you need to be much, much faster than you do in PVE. You aren't a bad player, it's just a different game that you need to learn. A defense of the lumber mill can be much, much harder than any PVE encounter in the game, and guess what, you aren't going to take the blacksmith by yourself.

Whatever standard steps you do in each PVE fight simply don't translate into PVP at all. Most importantly, I've found that most PVE raiders just don't know how to deal with crowd control, and whenever they get cc'd, and they lose their target, you can see the smoke coming out of their ears as they wonder how they got beat even if they have Tier 6 gear.

PVP gear in and of itself is not "welfare epics". People are currently exploiting battlegrounds in order to gain honor; those people need to be penalized, and I'm sure Blizzard is working on it. However, 99% of all PVP players are putting in just as much, if not more, effort than a top-tier raiding guild.

The AV map imbalance in patch 2.3: a different perspective {WoW}

Feb 8th 2008 2:22PM Horde on Whirlwind _never_ win AV. _NEVER_. The Alliance have the same strategy that they run 100% of the time.

Rush 30 people, 20 of them take Galv, 5 of them take FW, and 5 of them take the RH. Horde can't coordinate 30 defenders at IB fast enough; they either get overwhelmed or they can't catch all of the riders before they ninja FW/RH. Any Horde offense gets hung up on, you guessed it, Stormpike.

Anyone who says the map favors the Horde is out of their mind. Frostwolf and the Relief Hut are so easily ninja'd that if Horde were able to do the same to the Aid Station Blizzard would put out a hotfix _tomorrow_ because of all the crying from Alliance.

I can't believe I'm saying this, but I'd prefer the old _old_ AV, with the 12-hour matches that were a giant slog in the Field of Strife, with Stonehearth taking 4 hours to grab. At least that was about real PVP, instead of all the ninja crap that goes on today.