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  • amasen
  • Member Since Feb 3rd, 2007

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Recent Comments:

Guild experience no longer earned via guild achievements {WoW}

Dec 7th 2010 7:20PM to unexpectedeof.

That's the issues. These are not normal achievements. Nor is leveling a guild a "normal" leveling experience. To gain these achivements you need other people from your guild to collaborate to succeed. No other system in WoW exists that requires you to do things as a guild, so why should this system function exactly like other systems in WoW?

A guild is capped in XP ( to the absolutely lowest common denominator) and the only way to advance as a group was to achieve as a group. Now to advance as a group within this guild leveling system, you simply have to log on and level/play as you normally would.

Imagine if you were only able to level your character 4 bubbles of experience per day and had no way to excel? What if you could only earn 1 item a week? What if you could only kill 1 boss per week (from any instance). That is what the restrictions placed upon guild leveling are like. Guilds that are more organized than others should be able to succeed faster, and now that has been removed and every guild that has more than a handful of active members will all level at the same rate.

Guild experience no longer earned via guild achievements {WoW}

Dec 7th 2010 7:13PM You do not need to be a "big" guild to gain these guild achievements. You need to be an organized guild. There is talk on the forums from people in small guilds that 2-3 people are able to reach the daily cap. As for these achievements, all you need is 4 people to do a 5man and 8 for a 10man dungeon/raid. What does that mean? It means you do not need to be in a big guild.

So who does this change punish? It punishes organized guilds who work together. This change punishes guilds who work as a group and puts guilds who are simply a collection of random players leveling on the same level for doing absolutely nothing as a group.

Guild experience no longer earned via guild achievements {WoW}

Dec 7th 2010 6:40PM I am going to add something I saw another user (on the official forums) write that so clearly explained why I am upset by this change:

Etheron of Garona wrote:
"Guild Achievements giving XP was a great thing. It actually let the members of the guild get involved and shape their own collective destiny, rather than just individually do their own thing."

In the end, leveling a guild has nothing to do with doing things as a guild and everything to do with leveling your own characters/professions. To me, removing the ability to grow your guild as a guild is a very big mistake.

WoW Insider's Cataclysm Launch Giveaway: GeForce GTX 470 graphics card {WoW}

Dec 7th 2010 6:36PM Oooh. If I win this, maybe I'll be able to get more than 4fps in raids.

/pray

Guild experience no longer earned via guild achievements {WoW}

Dec 7th 2010 5:56PM Terrible Change.

Given how easy it is to gain guild XP, at this point there seems to be no purpose for the guild leveling system. They might as well gate the system. This also removes the need/desire to do many of the achievements (that do not specifically reward items).

There is now no way for any guild to excel over any other guild (using this system). All guilds that have more than a handful of active players will level at the exact same rate. Where is the fun in that? What is the point of this system now? Imagine if leveling on your Toon you were limited to 4 bubbles of experience per day? That's exactly what this system is doing to guilds.

The Queue: Wrath's current raids and their difficulty {WoW}

Nov 18th 2008 11:35AM Your telling me you never got to experience Kara because it was too hard? How about ZA?

My core 10man raid group beat ZA in Badge loot and kara gear (all 4 timers). It wasn't hard and it did not take us very long.

25mans were not hard when it came to the challenge of the fights. The challenge was getting 25 competent people into the same raid at the same time and coordinating them all. That was what wrath was supposed to bring to the table 10 and 25man content for all. Instead the content is just incredibly easy and now anyone with the mind to pug the content will get to see it.

Blizzard gives out a day of compensation for the downtime {WoW}

Nov 12th 2008 8:41PM I suspect the majority of the players leaving the game will not be coming back. Some have kids, new jobs, lost jobs, got married, ect... Only one has left because of boredom from the game.

As for me, I'll keep playing. I run a casual guild... No attendance required raiding guild that nearly beat BT (7of9) in under 7 months (from being a kara guild)... There is no way I'll leave a group of players as good as I have in my guild. It just makes the game too much fun.

Still doesn't mean I'm not disappointed in Blizzards service since 3.0 hit.

Blizzard gives out a day of compensation for the downtime {WoW}

Nov 12th 2008 8:23PM This downtime left me very upset about the blizzard product. They drove their players to raid or die if you wanted to see content and in doing so it caused some massive burn out along the way. Several of our players announced over the weekend that they would not be continuing to play wow in wrath. So Tuesday was to be our last raid with several of these amazing players. But then our last raid was called because of Blizzards faulty product.

In fact nearly 50% of our raids have been called since 3.0 launched because either the instance servers were down or the realm was down or players couldn't log on or it was simply too laggy to do anything.

But hey who cares that the game has been nearly unplayable in nearly all aspects from game stability to content provided (pvp if you were anything but a ret/boomkin/arc mage and PvE if you wanted any sort of challenge).

I'll miss the friends who will no longer be playing the game. And I am truly disappointed that we all missed our last raid together.

Spiritual Guidance: The Discipline raiding spec thoughts and review {WoW}

Oct 21st 2008 12:46PM Why not get GS then?

*It increases healing done by 40% (from all sources).
*It lasts 2 seconds longer than PS and has the same cooldown.
*It actually prevents instant gibs (heals the target for 50% of their health. On a BB fel enrage target that is a 20k heal)
*And you get the benefit of holy output.

Spiritual Guidance: The Discipline raiding spec thoughts and review {WoW}

Oct 21st 2008 9:58AM I really have to ask that you elaborate on this eats face comment?

My experience via tracking damage absorbed of a disc priest and the healing output of a holy priest is that disc priests are completely useless except for the occasional gimmick (Bloodboil's Fel enrage, Illidans soft enrage).

As holy I was doing 4x the output of a disc priest (ALL absorption mechanics included) in black temple. Just because a class can be helpful every once and a while does not make them good.

However maybe you can elaborate on your experience and explain how disc was viable for you.