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  • Seamus
  • Member Since Feb 3rd, 2007

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Breakfast Topic: Attractive men {WoW}

Jan 4th 2008 12:15PM As a male player, I'd have to say that my favorite male models are the dwarves. They actually look good. I would ask all you women to make a dwarf male, short(braided beard) with the same short braided hair option. Get him into the game and strip him down to his undies. Yeah, they are not tall and lean like trolls, but they proportioned well.

It's unfortunate the human males look like they took a dump in their pants. The night elf males are a prime example of design over actual survivability. Nothing with shoulders that humongous is going to survive with that small a waist. Night Elf males are possibly the worst designed models in the game. I wish the Drenai males didn't suffer from the same fate. Huge upper body, unrealistically small waistline.

Dwarves, Trolls, BElfs and Tauren I think are the best designed models. As for women, I gotta say, i love the Orc female models and even the tauren female models are looking good(though Troll/Tauren females looked a lot WORSE in alpha/beta...you are so lucky about that!)

2.1 and Beyond: New arena: Ruins of Lordaeron {WoW}

May 17th 2007 1:52PM screw new arena's, i want new BG's...

Blizzpagewatch: Day 5 {WoW}

May 17th 2007 1:49PM I personally don't like Hero characters, I think it really detracts from the RTS genre as a whole. I would much prefer Starcrafts use of "hero's" where there abilities were nice, but definately not needed to progress throughout the game. WC3 makes them much more central and much more neccessary which is disappointing to say the least.

I have a feeling that SC2, if that is what is announced, is going to be a game I don't like because of hero characters again sadly. Too many RTS companies are adding them and they are just not very enjoyable for me and for plenty of people I know...though I do know some that enjoy them.

Blizzpagewatch: Day 5 {WoW}

May 17th 2007 1:45PM I personally don't like Hero characters, I think it really detracts from the RTS genre as a whole. I would much prefer Starcrafts use of "hero's" where there abilities were nice, but definately not needed to progress throughout the game. WC3 makes them much more central and much more neccessary which is disappointing to say the least.

I have a feeling that SC2, if that is what is announced, is going to be a game I don't like because of hero characters again sadly. Too many RTS companies are adding them and they are just not very enjoyable for me and for plenty of people I know...though I do know some that enjoy them.

World of Starcraft is going to be a life sucking job destroyer...and SC2 is going to have hero characters...either way, I'm not looking forward to May 19th.

Are the official forums a good or bad thing? {WoW}

May 15th 2007 1:03PM Tseric is not a community manager...he's a beligerant prick. There is no community on the forums between the CM's/Managers and actual players.

If the CM's actually cleaned the place up, got rid of the stupid junk and reclassified the forums better that would go a long way towards fixing the problem.

Then you have the Cm's come in actually talk with posters, create discussions, actually WORK ON FORMING A COMMUNITY...and you can fix a lot of things.

Players see all these notes and patches, and wonder why something happens and how they can go about resolving it. Why not bitch on the forums, it's the only thing that SEEMS to work, whether or not it actually does.

Thats because Tseric and his crew do an absolutely abysmal job at managing the "community" THEY have created.

Yes, you do still have those healing spells {WoW}

Feb 8th 2007 2:53PM As a rogue as my main, I wish I had those problems of being able to do more than 1 thing in a group. In a group setting, if I'm doing the LFM, I usually ask for a healer and whomever we get is expected to heal regardless of class.

In my groups, I expect hybrids to play to their class. As a rogue, I have to play to my classes full abilities in order to stick around in a group, I don't have the luxury of having some other role I can specialize in. I expect the same from everyone else. If we have a priest as our main healer, and a paladin, druid or shaman also in the party, I expect them to heal when it's needed, but to do everything else they can do as well while in a group.

I've had paladins and druids kicked out of my group when they refuse to buff or heal because thats not how they are spec'd. Tough crap...enjoy the fact that hybrids have as much functionality as they do, and do everything you can to make the party better. Just one siding, like not healing when you can, makes you selfish and childish.

The etiquette of alchemy specializations {WoW}

Feb 8th 2007 10:22AM Alchemists better damn well keep any extras they make unless the customer is paying for extra's...

Roguetastic: Imp Sap and being useful {WoW}

Feb 7th 2007 8:20PM I've been a rogue for a long time, there are a some good rogues out there and a lot of bad rogues out there. I've had Imp Sap since the last talent revamp and I love it. I've been spec'd multilate/sub(41/3/17) and never had a problem finding a group or sticking around in one. It's crazy that most people don't even know what it's like grouping with a rogue who knows what he is doing.

Rogues definately need to be more group friendly when talking about raiding though. Largely in 5-mans, I'm perfectly fine with my role. Though I become a 1 trick pony on boss fights, I feel I more than make up for it while getting to those bosses. In boss fights we become largely useless except for straight dmg which we are pretty good at, but still dwarfed by mages overall...which is sad because mages get so much more utility overall with their dmg, plus range, ports, in combat crowd control and a bevy of other abilities. But thats fine, I don't like playing mages, I enjoy my rogue so I deal with it. But getting something new to buff our abilities while in a raid would be good for the whole class.

Or adding in more things like mines, traps...stuff that without a rogue, would slow a raid down by a decent amount, but with a rogue would keep it moving along swiftly and easily. Perhaps adding in locked doors that have either chests or additional bosses that drop moderate to good loot, but are needed to complete the dungeon. Allow seaforium charges, but place traps there too...

They could do a lot of things, but you can tell they really don't want to make one class aside from mages neccessary for any raid.

"A challenge based on an influenced probability reliant on time investment" {WoW}

Jan 30th 2007 3:33PM Naxx is just a level 60+ version of the burly trogg or kobold vermin you killed at level 1, he just has more hit points and a few more abilities...nothing has really changed...he just drops better loot which is what the game is all about unfortunately.