Mar 12th 2010 7:17AM Regarding the D3 weapon animations, people always underestimate the work required to create software. In your head it may seem like a super-simple thing to just share a bunch of animations between models/weapons, but the people that implement it have to think about a massive range of things that you don't even realise exist! There are game design considerations, quality considerations, testing considerations, changes to the game manual (in X languages), etc.
Take this post from a Microsoft developer as an example: a simple coding request may seem like 5 lines of code to an outsider (trivial work!), but in some cases the actual "work" is only a minor part of the whole process. It's a bit programmerey, but pay extra attention to the list of bullet points:
Aug 21st 2008 8:28PM I thought going outside the lines was fairly artsy, because it's made of water and splashes about alot!
Aug 13th 2008 10:20PM I agree; the manual or in-game tooltips need to more clearly describe things relating to threat. The *entire* PvE experience revolves around threat, yet the game does nothing more than have tooltips that list things such as "...creates a high amount of threat." At the moment, the only real way to learn about threat is from other players and/or figuring it out by pulling agro from the tank and dying often.
I think Blizzard may be heading in this direction by implementing the threat meter into the standard UI. A good move imo!
Jun 19th 2008 3:07AM Here's how I go as an enhancement shammy against a frost mage:
I drop a grounding totem as I run in.
I get a stormstrike hit and maybe a few melee whacks in.
I get frost nova'd.
Mage stands about 10 feet away blasting me with ice lance until I die. I'm lucky to get more than 1 shock off.
Anyone got any tips? I figure a frost mage is just the perfect antispec for my spec so maybe I just gotta suck it up!
Aug 21st 2007 3:38AM In my brief stint as a frosty Horde AoE-specced mage, I had a situation where an Alliance hunter decided to help out a bit during a 10-mob pull by firing a shot at one of the mobs, but then I guess he'd rather have just watched the show so he stopped firing. As is the nature with these pulls, one of the mobs resisted a frost nova, forcing me to abort the pull. I ran away from the mobs, far enough that they were no longer chasing me... at which point they all turned on the poor hunter who had fired a single shot. I'm not sure if he made it out alive.
Aug 16th 2007 9:55PM As a raid-specced Holy priest I am completely gimped in soloing, so much so that I gave up on the first ogre-killing quest (the one above Shattrath) due to the time it took to kill a single mob and retire my toon to pure raiding. Even so, I don't mind the respec cost because it forces someone to specialise and stay with it, giving them a bit of personality. e.g. he's the shadow priest, or he's the fire mage.
What I don't like is having to dump your entire tree just to change a few points. Be it a mis-click as you are filling them in, or dropping a new talent because it didn't work out for your play style, etc. Perhaps a lesser fee to allow you to selectivly drop (for example) 10 points from your talents? Once or twice per complete respec.
Jul 27th 2007 12:57AM The first time I rocked up in Stranglethorn, it was raining and steamy and was one of the best weather effects I'd seen in a game since Morrowind. Then I probably got oneshotted by a level 60 on his way to Zul'Gurub. Good times.
Jul 20th 2007 3:29AM When do undead get bigger shoulders? I saw an awesome-looking set of shoudlers on a tauren, so I inspected him to see what they were... turns out it was the exact same shoulders I was wearing, but on me (undead female) they were so small the detail was lost! I want shoulds as big as the Sun dammit!
p.s. they were Vestia's Pauldrons of Inner Grace:
Jul 18th 2007 10:43PM I think this kind of thing comes down to technique - anyone got a vid of some good fear kiting?