May 10th 2007 8:29AM Whenever I play coop mode on First person shooters with my mates over lan etc, it doesn't take long at all for bad aim or general mischievousness to render the level into a free for all spawn camping friendship disregarding orgy of self restraint gone awol.
As a 'social' game with group goals, there always has to be certain people that you can no kill.
If a PvP free for all server was made, they may as well get rid of all group quests and instances and restrict the end game to PvP rewards.
May 10th 2007 6:11AM Don't play a Hunter but respect their versatility and benefit to a raid outside of good dps.
This is an interesting column written in a specific style highlighting the authors disdain for many of those who play his class. The tone is reflective of this disdain, and in my view, renders it acceptable.
Is it just me, or are half the people complaining in this Comment section just peeved that WoW insider didn't accept their applications a few weeks back?
I do think online journalism should adhere to high standards of English, but on the flip side, I've read some crappy pieces of angry opinionated journalism, written in perfect English, that have paled in comparison to articles founded in good sense and well crafted, albeit with an absence of sound grammar.
Enjoyable read, keep up the good work. Would like to see an article on Raiding Hunters so I can learn more as a raid leader on how to use your class best.
May 9th 2007 9:39AM "Second comes right after first"..
It's good to know that really serious gamers are getting down tough content, announcing their skill and dedication to the world. I myself am a competitive middle distance runner, and I can equate the long miles and hard training to the type of dedication it takes to be an end game raider. People don't generally look at these guys and applaud them as sportsmen and women, but they are achieving something that 8 million gamers can relate to, and in that sense they are celebrities in their own right, riding on the back of their own dedication to something that is important to them.
Despite this, nothing beats the satisfaction of taking down a Boss first time with my own guild. Though our aspirations are limited to much earlier end game content, our dedication is still significant in relation to the time we have available as older gamers with many real world commitments such as work and family.
In the future, we may only be the 500th guild to see Lady Vashj's contorted corpse despawn before our collectively horrified eyes, I know when it does happen, the satisfaction will be as potent to us as it is to Nihilium or Method.
May 9th 2007 9:23AM 5. Going afk at a summoning stone.
4. Trying to solo the start of an Instance while I wait for the group.
3. Moroes with 1 priest.
2. Someone moving during Flame Wrath.
1. Never being able to resist de activating a Horde Flight point at Halaa
May 8th 2007 10:08AM Off topic (for the most part) but had a fun time with WoW and alchol over the weekend. Last week I Got a group of guildies together and went on a ganking spree taking 10 Horde per zone in Outland. It was unremitting and we killed everything that moved. Repeated the process over the weekend (this time armed with nice Bavarian Beer) with a "slug per kill / death" for a 1 hour drinking game. Managed to get to Blades Edge before our Paladin had to get sick...
May 8th 2007 9:31AM "AAAHhh my eyes.. the goggles.. they do nothing, NOTHING"
Sorry, I had too.
May 4th 2007 12:25PM I also am a victim of websense, and oh how I deride that company with a passion.
Having said that, as far as I know, epic items will be slightly more epic than their current more blueish kind of epicness. Epic socket items should see the most changes afaik. Some items may just see a redistribution of stats that are more inline with the intended spec / use of an item etc etc.
Mostly though, screw websense.
May 4th 2007 11:49AM To me it looks like a real person with make up and some digital airbrushing.
It saddens me that works like this, done by someone that is immensly talented, will generally go unnoticed by the conventional art world, while all the while, abstract self applauding crap is being sold for millions.
Really inspiring to see what the future might hold for gaming. Though computers may one day be able to draw this kind of imagry at speeds high enough to render fluid frames per second, it still requires talented artists to come up with the images in the first place.
May 4th 2007 10:01AM The difference in terms of speed and reaction between clicking and binding is so significant, that I can actually pick out the people in my guild that use one over the other.
Whatever way is best for people, is the way they should play, but when I see someone run forward, stop, spin on their own axis and run back the otherway, I do find myslef thinking less of them as a player.
As mentioned above, the only buttons visible on my UI are ones I seldom use and these are the only ones that I would ever click on.
May 4th 2007 9:36AM Why is the pic attached to this article so frikken creepy.