Dec 3rd 2007 7:14PM Here is my solution to the problems of WSG that addresses the low honor reward, problem of interminable games, and the tendency of foolish players to farm HKs in the midfield, while also keeping WSG unique:
1.Increase the honor gained for capturing the flag, but also introduce a diminishing honor bonus for holding the opposing side's flag over time; and, reward the balance of remaining honor-over-time when the flag is captured, with more honor total rewarded if the flag is captured quickly. This way players don't walk away empty-handed when both sides hold the flag for long periods of time, and there is a real incentive to capture the flag.
2.In addition to honor gain over time for holding the flag and increasing the honor reward for quick flag captures, I also propose an escalating debuff applied to the flag carrier, which--unless the flag carrier dies--would transfer if the flag was passed between players (so no avoiding it by continuous passing). The debuff could do anything, but I think increasing damage taken and reducing healing would be best.
3.I like the idea of awarding a small amount of bonus honor for killing the opposing team's flag carrier, but it might be too much.
I agree that WSG needs to be fixed. In its current state WSG is too much of a gamble, especially for casual players trying to complete their dailies in a reasonable amount of time. Blizzard should do something--anything--to discourage and/or prevent overly long matches.
Nov 29th 2007 3:21PM The best advice I can give to new and/or casual players is not to wait until lv.70 to start learning BG/Arena PvP. Learn the basics of pvp combat for your class in the lower level brackets where the gear/experience disparity isn't as severe, and then move up to lv.70. Waiting to start PvP at 70 is like trying to play your first game of football in the NFL, and I don't envy anyone who makes the mistake of leveling too soon.
I would also recommend saving your points to buy the S1 gear if nothing else, so that you will be more able to compete against those who already have the gear.
Nov 29th 2007 9:12AM I can see several reasons why people don't want to play defense.
First, people seem to give up very easily if their team is behind. When that happens, I see a lot of players forget about strategy and start skirmishing in the midfield (WSG/EoTS), or doing something equally useless. The expectation of losing becomes a self-fulfilling prophecy.
As already mentioned, defense tends to be less action-packed than offense, generally consisting of long stretches of inactivity punctuated by frantic fighting.
A lot of players are both foolish and selfish. They won't play defense simply because they don't feel like it, and always leave it up to someone else. Then they wonder why their team always loses.
I generally play a mixture of offense and defense as needed in BGs. I find myself hanging back on defense about 50% of the time in WSG/AB/EoTS, although I do prefer offense in AV (and then I still play defensively, taking a tower/gy and holding it until it caps).
Nov 27th 2007 10:45AM I have maxed my honor points (but sadly not arena points), so I will be headed to the Champions' Hall later today.
My shopping list consists of a 2H Weapon, Helm, Chestpiece, and Leggings, for a total of 70,500 honor points (and the respective marks).
Nov 27th 2007 7:47AM Hit 70 and logged off in Champions' Hall last night, so...
With the honor and marks that I have saved up (maxed honor and 90-100 of each mark except WSG), I will buy my S1 2H Weapon, Helm, Chestpiece, and Leggings. After that I will go back to grinding for the rest, and see if I can get an arena team together for the first time.
And I will be at work during the server maintenance :D .
Nov 26th 2007 11:34AM While extra honor with minimal effort would be appreciated, I would not mind the diminishing returns on honor if the estimated totals were more accurate. It seems like the totals could take the diminishing returns into account, rather than being simply unreliably for those who engage in lots of pvp combat.
Nov 25th 2007 5:47PM I suspect that several factors have contributed to an increase in inexperienced players in the Battlegrounds. At the higher levels, many players are probably farming honor in anticipation of getting their S1 gear. In the lower levels people taking advantage of the faster 20-60 leveling along with new players lured in for the first time by 2.3 may make stops in the Battlegrounds.
In any case, learning the correct strategies and tactics to use in each Battleground takes time and patience, and even then winning is never guaranteed.
I welcome more players to the Battlegrounds. Those who have skill and enjoy the experience will stay, while most others will soon leave in frustration.
Nov 24th 2007 11:06AM Any progress made on the test realms does not carry over to the live realms, and playing on them takes time away from my advancement on the live realms. It's that simple really.
The only time I tried the PTRs was when Blizzard offered the character copy option to try out a premade lv.70 character with epic gear. If they did that more often, then I would spend more time on the PTRs.
Nov 24th 2007 10:30AM Thanks for the tip at the end...that should really boost my honor gains (at least until Blizzard fixes it)!
The first week or so after 2.3 was rough for the Alliance in my battlegroup (in my experience), but now that everyone has somewhat learned the new system we are back to winning the majority of games.
For the Alliance!