Oct 15th 2010 1:08PM Hero Class: Blight Bringer
Following the death of Cenarius at the hand of Grom Hellscream, Remulos vowed to never again be vulnerable to the Corrupted. In secret, he tasked nine of his more promising Night Elf pupils to investigating the core forces of nature. Through this coterie, the Listeners of Elune, Remulos felt he'd develop his secret shield: a way to communicate with the ground, plants, and air itself to develop forwarning of any threats against him.
These new Listeners of Elune were isolated from their fellow Druids and teachers, the Night Elves slowly became obsessed with their work. In the course of only two years, they found that they could fuse their spirits with nature to fill themselves with power. Though this fusion damaged the sanity of the druids, they still felt it was worthy of Remulos' attention. Proud of their power, they returned to their mentor to share their discovery.
Remulos, however, did not share their enthusiasm. He told the Listeners of Elune that they were charged with a task to learn from Nature, not consume it. The power they felt was not the voice of the soil but rather the essence of life sucked from it.
They left with a promise to fix their mistake, but disappointed by their mentor and poisoned by power, the Listeners of Elune exiled themselves in and around Mount Hyjal to continue their search for power. Overwhelmed by their studies, they grew ignorant of racial boundries and wars. Their numbers grew as they secretly recruited warlocks, mages, shamen and druids to study and harvest their power. Now called Blight Bringers, they continued their studies in exile.
During the second Scourge Invasion, the Blight Bringers were disturbed from their solitude for the first time. Arthas' army of Plague Zombies found their way into the catacombs of the Blight Bringers. This was the first time their powers were put to test. While able to keep the Scourge at bay, their secret was now known to Arthas. Afraid of the full wrath of the Lich King, they approached Argent Crusade to join the fight for their power.
Skeptical, the Argent Crusade ordered them to learn to control their wild magic before they joined the war. Certain Blight Bringers were able to reign in their lust for power enough to be trusted by the Argent Crusade and join the ranks against Arthas.
Beginning quests: Fighting Scourge, learning to control their powers, and proving themselves to the Argent Crusade. (Somewhat similar to the DK story line - except from the other side.)
Racial restrction: None. The Blight Bringers were able to seduce (and cause a bit of insanity to) any race.
Channel - Focuses on increasing spell damage by absorbing the life force of the earth or the enemy. (ranged DPS)
Flourish - Focuses on maintaining a high internal life force to replenish friendly . (healing)
Stone - Focuses on rapid regeneration of health and reduction of damage by focusing the innate resilience of nature. (tanking)
Example spells: (theme: emphasis on the 'powerful but lacking of discipline' aspect to the class)
Life Flow - Transfer x of the caster's health to friendly target over 5 seconds. Channelled.
Vampiric Charge - Siphon x health from target enemy to caster over 5 seconds. Caster gains 10% of health siphoned as Spellpower for 15 seconds.
Vigor - Heal friendly target for x (standard Flash Heal style)
Biofeedback - Instantly heal target for x. If Biofeedback overheals the target, caster takes damage equal to the overhealing effect.
Snuff - Instantly cause x damage to target. If Snuff fails to kill the target, caster is weakened for 15 seconds reducing stamina by 30 and slowing movement and casting speed by 30%.
Sink Roots - Decrease movement speed by 50%, but increase armor by 30%, stamina by 10%, and all resistances by 40 and makes the caster immune to knockbacks and forced movement effects (like Death Grip.)
Earthen Rejection - Call upon the earth to knock enemies 20 yards in the air.
Summon Golem - Calls forth a golem from the earth, defending the caster for 30 seconds
Wisp Form - Transforms the caster into a Wisp, increasing movement speed by 40% and reducing threat radius by 50%.
Earth Whisper - Shows all hostile targets on the mini-map.
Blight Orb - Reflects all Shadow, Frost, Fire, Nature, and Arcane spells for 15 seconds.
Jun 10th 2009 10:13PM http://www.wowarmory.com/character-achievements.xml?r=Sen%27jin&cn=Javazun
Yep... I'm one of the few suckers who purchased Journeyman Riding less than a day before this news. QQ
May 22nd 2009 1:13PM Nick Cave is my favorite artist. A full third of my iPhone's capacity is dedicated to his work:
But if you're gonna dine with the cannibals
Sooner or later you're gonna get eaten
But I'm glad you've come around here - with your animals
and your heart that is bruised
and bleeding like a lamb
and banging like a gong
and beating like a drum
Apr 3rd 2009 2:23PM Me like - shiiiinnyyyy
Mar 31st 2009 4:06PM Where's our Northrend level seaforium charge?
Mar 16th 2009 4:53PM I agree - pet classes shouldn't. But that's the way it was - so when it's fixed, fix it for locks too.
Mar 16th 2009 4:14PM Bah. Pet classes (locks and huntards) were both given the disadvantage of needing an additional bag slot to do their stuff. It was just the price paid to having a pet class.
Now show me stacking soul shards and I may care about the ammo QQ of huntards again.
Dec 23rd 2008 4:25PM I will end up giving the gift to my girlfriend. She likes phat loot more than her fat boyfriend anyway.
Aug 25th 2008 3:57PM I'd love to get some Ryanswag. I can pretend I'm part of Engadget for a day.