|Engadget HD||2 Comments|
|Engadget Mobile||2 Comments|
Mar 4th 2012 11:57PM Considering that the spiritual leader of the Minbari people was Valen (note the spelling), who could see the future at certain points (not saying how, so those who haven't seen the series won't have it spoilt) -- yes, I'd say there's a parallel between the Vorlons (creatures of energy) and the naaru. :)
Feb 29th 2012 12:12PM Part of that is adapting the style of the painting/drawing to what's in the game, and part is technical considerations -- this software is meant to run on a wide variety of systems, and too much detail will tax graphics systems too much. Ten years from now, though, photorealism will be viable for home computers -- but even then, WoW has a style all its own that might preclude that.
I did find the painting of Nagrand stunning, though, and worthy of inclusion in an art gallery. How many people would imagine that it was a location from a game?
Feb 29th 2012 8:39AM I can't really pick a favorite (though I'm drawn to draenei art and want to see more done with them) but my favorite category is definitely concept art. "How things are made" is fascinating, and the creativity that goes into a final product, including WoW, is amazing to see. What makes the final cut? What doesn't? And why?
The art book was half the reason I bought the collector's edition (the other half being the pet, I admit) and the book alone would have made it worth it.
Feb 27th 2012 9:25AM Disappointing. I guess it's back to manually flipping the Large Address Aware bit with every patch so that this application finally uses more than 2GB of the 12GB of RAM installed in my modern 64-bit system.
Jan 31st 2012 12:33PM How do you submit a photo to this gallery?
Jan 31st 2012 10:15AM I won't be able to check my home PC until later -- is the 64-bit (x64) client out yet?
Jan 12th 2012 4:43PM I'm hard of hearing/deaf and I've been the guide for a blind player, in-game and at Blizzcon. It's definitely humbling to remember that not everyone can see and hear normally. There need to be more stories like this one to counter all the "me first" in this world today...
Thank you for posting this, and for all those out there who help those of us who need a little bit of handholding, a huge thank you.
Jan 9th 2012 2:24PM If you have an NVidia card, install the most recent reference driver from nvidia.com instead of the manufacturer-specific driver that may have shipped with the board. Doing this solves many problems with NVidia cards.
I've had trouble with ATI hardware and software in the past, so I haven't run an ATI card in years, but I do know you can get the drivers from http://www.atitech.ca or http://www.ati.com (I think the former is just a forward now).
Jan 9th 2012 2:22PM The difference that will be most noticeable is that a 64-bit application has 4GB of memory to work with, up from 2 on a 32-bit application. You will see fewer crashes due to OUT OF MEMORY errors that occur due to the application not releasing memory when it should and hitting the 2GB limit.
A 32-bit OS can't see more than 4GB of RAM; a 64-bit version of Windows has a much higher memory ceiling depending on what OS you have. (Windows 7's ceilings are measured in the hundreds or thousands of gigabytes).
With applications ever more hungry for resources (disk space, processor power, graphics rendering power, and memory, 32-bit apps and operating systems are increasingly going away. Within five years, I think seeing an application ship only as a 32-bit app will be considered strange, and installers will install 64-bit applications if they detect a compatible system.
Dec 31st 2011 7:47PM Rawr.