Feb 15th 2008 4:39PM This new change is even worse.
Bloodlusted Healing Touches might have a place in 5s. A good resto druid does not use Regrowth very often at all. He gets lifebloom and rejuvenation up on the target and cyclones or roots the DPS.
Not to mention Regrowth costs 845 mana for a 2k heal, 3k if it crits; and if you spam it, you overwrite the HoT portion.
Make the 4-piece bonus that Rejuvenation now blooms as well, so we don't get destroyed as easily in 5s by dispel trains.
Jan 26th 2008 7:08PM The rogue can't be too bright if he wants a 2.6 speed offhand.
Jan 7th 2008 3:35PM Funny video!
Would have been better if he was decent at pvp though.
Dec 2nd 2007 10:41AM Is there a cooldown on Sapphiron's flight? For me, this fight boils down to how much Sapphiron can be in flight.
Given that the Bloodlord will be "watching" Sapphiron the whole fight, we can assume that he has the advantage in melee. However, if there's no cooldown on Sapphiron's flying, then that advantage is completely negated and the Bloodlord has no chance.
Also, Jappaex, if that's the case, then let's just crown Illidan right now. Where a boss is in progression cannot be relevant to this if we are to make this interesting at all.
Nov 29th 2007 10:02AM Hey, at least they get used more than Rogues or Druids for 5v5...
Oct 31st 2007 1:58PM What is more disturbing to me is that Arena gear will be available to BG grinders.
As it is right now, I can go into an arena and be competitive wearing Karazhan/heroics gear (at the 1400-1600 rating level). When S1 Arena gear becomes available very cheaply, the average stats on my opponents in this bracket will rise a *lot*. If I don't grind for S1 gear, I will have a much harder time competing.
This "running to stand still" effect is a given in PvE, but I would like skill to play a bigger part in Arenas.
Mar 15th 2007 6:34PM Never underestimate the stupidity of people...
Feb 15th 2007 8:19AM Feral druid + Marksmanship Hunter. Not only are both classes strong in solo pvp, but their party buffs (LotP and Trueshot Aura) help the other player nicely. Only weakness about this grouping is a lack of fearing abilities and resistances to fear.