Mar 8th 2010 5:34PM Thanks WoW.com! I'm so happy you are saying giving into the elitists is the way to help your guild! Some other suggestions you may want to incorporate is gear score minimums and linked achievements before anyone in the guild can even be on the A-Team! Raiding isn't supposed to be a fun exercise in teamwork, no raiding is serious business.
Mar 5th 2010 3:03PM I play a raiding mage and a raiding warrior tank, and so I see both sides of the issue. And while I do agree threat gen needs to be re-evaluated in some aspects, I also feel that DPS (like myself) needs to L2P if they are having aggro problems. Most if not all DPS classes have aggro dumps, if they aren't using them effectively they are playing their role wrong. Play to beat the boss, not to win the meters.
Overall I find Rossi's wow.Com posts to be great. Keep up the good work.
Sep 28th 2007 6:22PM I recently started a gnome warrior and pretty much did the walk of death through the wetlands. (who cares about gear damage when you have grey garbage anyway). Get to the little town (Goldshire equivalent) and set your hearthstone there. Level as you want, but know that you have to boat to Darnassus as many have said for training.
The trickiest one would be warlock, but instead of going to darnassus you have to boat over to Menethil and fly to IF and back) (by being a gnome you automatically start off with the IF flightpath).
Gnome warriors and mages have it super easy by comparison. And I only found a handful of exodar quests I couldn't do due to race. With a little cloth donations my 70 will be farming I should have that elek at 40 and be riding in style.
Sep 4th 2007 6:47PM If everyone dies, everyone runs which is a) punishment for failing to keep the healer alive and b) because any respawn in an instance is usually a problem for healers and you'd be a jerkface loser if you expected the healer to face the mobs alone.
If only the healer dies, you go back to the instance door to escort the healer back to where you were. (This step may be skipped if you have a lock and will just summon the healer to where you are).
If there is a wipe and a soulstone, ahnk, DI etc is in play, nobody walks.
Aug 31st 2007 2:30PM Gnome with dreadlocks?
Druids with "Born to be wild!" tats
Shaman with "Totem if you got'em" tats?
Orcs with the flat top haircut?
This isn't your father's warcraft!
Aug 30th 2007 9:24AM I'd like just a normal Mage Spell available at 71 or so called Polymorph: Butterfly. I figure in PvP it would agitate the horde for great laughs!
As for talents: Arcane talent to make a copy of your self doing exactly what you are doing (ie shooting stuff at the same target just like 10 yds over (random if it is right or left) basically an illusion to fool folks.
Jul 3rd 2007 10:52AM All hail Goblin Jesus!
Apr 17th 2007 7:01PM I'm still getting my mage to 70. And I'm kind of confused by this guys setup. If you armory search mine you'll see I'm heading to the 21/0/40 inverse, but that is a matter of taste. (Alleria if you do search)
The changes I'd make are drop the threat reduction from arcane, and drop the magic attunement. Pick up the arcane meditation for mana regen.
Next drop the shatter and frostbite, put that into ice shards, peircing ice, frost channeling and artic reach.
My rational behind this is he says he is interested in world PvE and raiding. His current setup is leading to these very crit dependent scenarios all based off of stuff being frozen. But here is the thing in a raid set up so many things will be hitting your target that frosbite will be off before you can hit it a second time making that possible critastic chance more rare than you'd see in a solo enviroment. Also if you are primarily using frost spells, why would you reduce your arcane threat and not the frost threat? That just doesn't make sense to me. The meditation and frost channeling also will give you greater mana management, and alot of raiding is mana conservation. I know these changes don't give the strong burst damage, but instead give prolonged mana use, and greater sustained damage.
Just my thoughts.
Apr 10th 2007 2:22PM @26 Looking at IGE for pricing you can get bulk rates so it came out to around $800 or so for Laughing Skull, either way that is an awful lot of money she saved or he spent (depending on your perspective) for this. The YTMND Screen shot mentioned a "doubling of the value" meeting later so who knows maybe this started as a means to an end but could lead to something more meaningful later.
~15 years later~
"Mommy, how did you and daddy meet?"
Apr 4th 2007 4:19PM Warcraft 2.0 would be a start from scratch in all likelyhood. Third faction should be Gnomes gaining a healing class or two, going independent with the goblins as their only allies. Their mercantile/technological domination makes every drunken dwarf, arrogant human, flaky night elf, snotty blood elf, brutish orc, hippy tauren, stoner troll, and hooved draenei RUE THE DAY THEY MADE THOSE STUPID SHORT JOKES!
Gnomes will have their revenge for these slights. With gnomish robotics and goblin explosives, Azeroth will be but a playground for your new 3 foot overlords!