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Guardian pets need a mind of their own {WoW}

Apr 24th 2007 4:26PM Won't the fire elemental blast wave break shackles?

Breakfast Topic: Hero classes {WoW}

Mar 29th 2007 9:48AM @5. Shamans have little to do with their WC3 predecessors. In the WoW context it just doesn't make any sense. In Jintha'alor you find shadow hunters. They are hunters that do some shadow damage. The suggestion in the post is basically just making a random WC3 reference without any basis in logic.

Of course this is the fantasy game that introduced a crashing interdimensional spaceship.

Breakfast Topic: Hero classes {WoW}

Mar 29th 2007 8:51AM Bah humbug. I'm Canadian and don't know any Canadians or Canadian universities where people refer to themselves as seniors. Immediately I thought this a lie.

First of all, a 12 year old came up with some of those names. I mean "shady thief" and "bringer of pain?" Might as well call the shadow priest a face melter and retribution paladin a retnoob. Being a shaman I am a wee incensed that shadow hunter would even be considered for a restoration shaman, given that they are healers and shamans have no connection with light or shadow.

I agree with Tobold; it's tiring and silly. Hero classes IMO should be "Orders" that you join after a long but soloable quest chain and investment of money. Each order should be open to a few classes but not all. They should offer passive bonuses and active abilities that exist over and above your class abilities and spec. The Cadre of Shadow Hunters for instance should give a +25 passive shadow resist and +3% agility, and an array of basic shadow magic abilities. It would be open to hunters, warriors or rogues, and would alter the way you play your class in order to make things more interesting than "more of the same."

You can of course renounce your Order and do the quest for a new one, but I expect there to be a penalty, like a two week cooldown before you can rejoin the first one.

Rethinking the MMO {WoW}

Mar 27th 2007 8:04AM Eve Online has no endgame, progression is determined by time not xp, and players can fundamentally alter the universe by taking control of certain regions and implementing a crude system of governance. It has a lot of twitch action and you often don't know who is going to win at the end. Main issues include the lack of interesting solo content, having a great storyline which is ignored in the gameplay, and the odd abstract of having no real character, just a ship. It only has 200K subscribers and has been around for four years.

If his thesis was correct more people would play EVE, but they don't.

WoW's journey is interesting if you care to read the text along the way. The fact that he assumes we don't is a shortcoming to the piece. I echo previous statements in that I truly believe the multiplayer aspect makes the genre. If persistent character progression were the most important demand of gamers Age of Empires III would have done better.

It's a good critique of the genre, particularly the scolding of grinding (especially with randomized drops) and obscene amounts of trash in dungeons, two stupidities of WoW.

Brainstorming some new world events {WoW}

Mar 23rd 2007 7:54AM Not to rain on the parade here, but any world event concentrated in a single place or zone is a guaranteed server crash, enjoyed by few. The AQ opening event was okay, but chugged along at FPS that made my computer hate me. That means no invasion of Shattrath unless similar invasions are happening elsewhere.

Tier 6 names and bonuses {WoW}

Mar 22nd 2007 8:23AM 95%* of players won't see the Black Temple until the next expansion comes out and we're all level 80, which case we'll 10-man it with quest blues. Therefore, tier 6 is utterly irrelevant.



*fabricated statistic

Random name generators for the cool kids {WoW}

Mar 20th 2007 12:23PM Pesticides. Yeah, you heard me right. Pesticides or derivatives of pesticide compounds give amazing fantasy names.

Malathion
Naled
Sethox
Mesifen
Piperon
Bromadio
Imaza

Death by elevator {WoW}

Mar 15th 2007 11:28AM Whenever we do any Coilfang instance I mount up, fly far above the reservoir right to the "ceiling" and dismount. The fall is loooong and fun but you land in the water...



...unless you miss. Ow.

5000g is just too much for an epic flying mount {WoW}

Mar 15th 2007 8:29AM I respect your opinion but disagree. You don't really NEED an epic mount, so the 5000g is adequate for the luxury that it is. There is a way of course to make money quickly. Become a leatherworker, farm Blackheart in Shadow Labs for the stylin' purple hat pattern, and sell overpriced pimp hats on the AH.

Pushing the limits of a class trinity {WoW}

Mar 13th 2007 8:06AM So far 51 is the only well-rounded idea. A sole buffing class is a terrible, terrible idea. Can you imaging levelling it? Solo grinding faction rep? These ideas have to actually fit into WoW. Plus the shaman and paladin are two classes that do shine when in groups. When you think of these ideas remember that they need three trees and at least forty spells or abilities.

A mindfart:

An illusionist class. Leather caster concept, mild-moderate arcane damage, heavy cc and utility abilities, temporary pets. At the expense of a reagent can become the mirror image of the mob its attacking for a short period and use those abilities, provided it's not a boss or something outrageous.

Three trees: Illusion (utility), trickery (survival), phantasm (damage)