Feb 11th 2011 9:22PM Only this buff in no way addressed any of the complaints people have.
Dec 24th 2010 4:59AM Yay.
Feb 13th 2010 1:07PM BigBearButt posted an excellent piece on Druid tanking vs Paladin tanking.
It really points out the philosophical differences in the two classes. He say that in a way, Druid skills are very straight forward. We have one skill for each task.
"A single target taunt with a fast cooldown.
A group taunt with a long cooldown.
A single target attack with a short cooldown, with a long cooldown kitchen sink ability available (3 target conditional modifier with immunity to fear, removes cooldown allowing it to be chain cast on the GCD).
A single target instant cast DoT with a slow component.
A dual target big whammy.
An instant cast AoE.
A ranged pull that applies an armor debuff and prevents stealth.
A group debuff that reduces enemy attack power.
A single target stun/interrupt.
An interrupting charge."
Which is all very elegant, but it does mean that on an AoE pull, there is nothing to press but maul and swipe.
1. pull with FF
2. demoralizing roar (if you're worried about damage)
5. go to 3
I can already feel my two fingers getting carpal tunnel.
Maybe it's not that big of a deal. Instead druids have to focus on running around and keeping aggro on all those pesky casters who won't move. Paladins just silence them all and tank them in one spot.
Feb 9th 2010 11:32AM JOHN F^%*$ING MADDEN.
All that needs to be said.
I like playing my cat. My first was a Shadowpriest, and then my Druid, so I've only ever played dot/priority classes at a high level. I enjoy the challenge of the rotation, I'm not sure how other DPS survive the boredom of whatever their rotation is. I've been trying to level a Paladin and cannot get past the COMPLETE LACK OF DAMAGE SPELLS early on. Judgement, autoattack till dead is super boring.
Bear however, is in some serious need of complexity. Going from the most complicated rotation in the game to what is arguably the simplest (swipe, maul ad infinitum?) is stupid.
The most annoying aspect of cat is that I expect to be able to tank or dps, and that requires two sets of gear. It's not as much of a problem for some pieces as they work equally well for both, but anything with a serious enchant: head, legs, wrist (for leatherworker), you have to have two pieces.
Good introductory article, and kudos for modern druid memes (minus points for no Alamo reference though, unless I missed it).
CAT DURID IS 4 FITE!
Feb 8th 2010 9:18PM Amy,
Are you familiar with Terra Nova? (http://terranova.blogs.com/) Many well known researchers, professors, authors who have done various work on online communities, identity, and MMOs post there. It's a very interesting blog and community. Take a look over the list of active authors, I'm sure you'll find a few you know.
The stuff you are writing about seems related, so I thought you might find it interesting.
Jan 8th 2010 5:46PM yep
Apr 15th 2009 4:31PM I sort of use a similar system for my Feral Druid, although I don't map as many letters to stuff.
ASDW for move, QE for strafe (sort of a waste), F is self target, R is run, T is target, ZXCV are standard.
and then I map my numbers like this
5: Tiger's fury
7: jump (feral charge)
5: tiger's fury
7: feral charge
3: ferocious bite
4: savage roar
5: faerie fire
6+: other finishers
2: Demo Roar
So all my utility and finishers are on Alt, and specific per form.
Shift bar is all my forms
5: flying form
6: ground mount
I use Bartender to do all this. It works really well, but it means I NEED Bartender to play WoW.
Feb 12th 2008 10:57AM The worst quest of all isn't a drop quest though, it's that damn mushroom boar collection quest in Shadowmoon where you have to protect the pigs while they dig up truffles. THE WORST
Nov 19th 2007 11:55AM You touched on most of the must-haves.
- spirit tap
- improved wands
- mind flay
Although for leveling those aren't shadow talents, those are general leveling talents. I found I could heal in any instance sub-60 with no problem.
I didn't bother with imp MB because it ends up costing you a lot of mana. Most things died to:
MB, SWP, MFx2, wand
This also guarantees you have full mana when your battle ends.
Something to note about spirit tap, it doesn't matter if you cast a spell during spirit tap. There is a rumor that you want to end your battle wanding so you don't screw up the mana you get back from spirit tap. Not true, you may want to end the battle wanding so you get more mana, but spirit tap will give the same amount of mana regardless of whether you are in FSR or not.
Make sure you get Shadow Reach. The extra range really helps you get those mind flays in.
Also get as much VE as possible so you no longer have to shield before every battle (every little bit of mana efficiency helps). Then just change your rotation to: MB, SWP, VE, MFx2, wand.