|Blog Maverick||11 Comments|
|The Jason Calacanis Weblog||2 Comments|
Apr 12th 2011 5:40PM This is faulty logic - it's longer for everyone, so why would longer runs only affect tanks, if the same ratio of tanks are queueing as before?
Tanks. Don't. Run. LFD.
And who can blame em.
FYI this article was fantastic - my thoughts were quite close:
Apr 12th 2011 12:16PM I've decided to start up a blog to talk about gaming - what put me over the edge was this LFD discussion.
My thoughts are here:
Mar 8th 2011 9:37AM I think the OP nailed it - having the same conquest points (and therefore same gear) come from arenas is the problem. Motivation in wow is carrot/stick - and whipping out 5 2v2 matches is much easier and faster to organize.
Dec 22nd 2010 12:04PM "You are fools to have come here! The mighty winds of northrend will consume..."
Sindragosa (heroic with new players). Period.
Dec 7th 2010 2:44PM Bring on the dx11 sexiness!!
Dec 7th 2010 10:41AM Bring it to Canada!
Nov 30th 2010 6:39PM Who knew people would complain about leveling too fast!
Sep 14th 2010 8:55PM Loot codes are sexy time!
I need a reason to keep playing until cata, and these loot codes complete me.
Aug 20th 2010 1:22PM @Hades - I'm sure it's getting old for the blue posters reading the same posts from people who actually aren't testing. If the poster doesn't put the effort into what their concerns/issues are, then neither will the response.
People are just being stupid - mindless complaining without detail is, well, the very definition of QQ. If that druid healer has issues with mana, he needs to detail his spell rotation, party makeup, when he noticed dmg spikes, etc.
May 26th 2010 4:14PM Bossy - you're forgetting a new revenue stream that is bundled in with the subscriber revenue: microtransactions. Pets, mounts, etc..so if revenue is staying at the same level, but they've added new revenue sources, simple math says they have lost subscribers.