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Blizzard giving serious consideration to mandatory authenticators {WoW}

Jan 9th 2010 10:06PM Why should I have to type in both a password and an authentication key because the a minority of WoW players are idiots whose computers are compromised? This is one of the most asinine ideas I've heard in a long time. I think there's more than a reasonable chance I'll quit the game if this occurs. I wouldn't put up with that kind of annoying mechanism to log into work remotely, let alone a game.

Breakfast Topic: Why Blizzard should make authenticators mandatory on accounts {WoW}

Sep 13th 2009 12:26AM Because no one will ever crack the algorithm used for the one-time keys via the authenticator. Pfft. And everyone loves typing in two different things every time they log in. I have my many passwords for various things in my muscle memory. I have zero desire to look up a password every time I want to log into something. I do enough of that crap for my job.

Pick a good password, don't share your acct, don't download crap that gives you trojans, use a secured browser without vulnerabilities, and you'll be fine.

Breakfast Topic: Different states of rest {WoW}

Jul 9th 2009 12:43PM It was just annoying and reminiscent of needlessly punishing the players, ala EverQuest. There's a good reason why it was removed.

Officers' Quarters: Want loot? Buy us a server {WoW}

Apr 20th 2009 2:02PM Honesty matters. If a guild is using a formal loot system like EPGP, but ignores it for backdoor deals, the guild is crap. Post the guild, officer, and GL's names to WoW Insider for the weekly guild drama. Then drop guild because you are getting screwed.

The OverAchiever: Master of Warsong Gulch {WoW}

Mar 14th 2009 2:35PM I'd rather punch myself in the genitals repeatedly than do enough WSG to hit exalted. I've done a couple hundred of them over the years. It is without a doubt the least fun activity in the game, and that includes fishing.

Guildwatch: Rolling the endgame {WoW}

Dec 17th 2008 7:14PM The average casual player isn't 80 yet. Use the /who command and do some analysis per zone based on level range.

In my Alliance guild which is definitely casual (we were doing full clears of ZA and Karazhan before the 3.0.2 patch but no 25 man content) we have a total of 4 level 80s. Most of the members are in the 71-75 range. That's with between 25 and 40 actively playing level 70+ members who are on at least a couple of times a week.

Even in my Horde guild I would say less than half of the raiding members pre-WotLK are level 80, 31 players when I last checked. I believe there's only one or two raid groups running right now where there were four in BC. That's with a similar number of members overall in the guild.

The myopic view of WoW as it relates to casual players of WoW Insider writers boggles my mind.

Many Rogue changes incoming {WoW}

Aug 31st 2008 10:56AM I am very disappointed that they are removing poison making, blinding powder, and thieves' tools. Let's take an awesome class with immersive flavor and throw the coolness factor things away. That's what it feel like to me. My enthusiasm for the expansion is completely gone now.

Encrypted Text: Combat in Wrath {WoW}

Aug 21st 2008 7:46PM Do you really think that Combat rogues really need much? They already totally outclass Assassination and Subtlety rogues in raids and 5 man. And they are just as effective in PvP due to their much higher, non-positional damage? If anything is done in the Combat tree, it ought to be to help dagger combat rogues compete with sword and mace rogues.

It isn't as though Cut to the Chase or Hunger for Blood are particularly awesome either. As an Assassination/Mutilate rogue I currently plan to spend my 10 points in Dagger Specialization, Blade Twisting, and filling in higher up in the Assassination tree.