Mar 24th 2012 1:47PM I like the new perk, I hate the removal of the old perk.
They should make the old perk, removes the summoning stone requirement for additional persons present.
They should remove the warlock additional person with a glyph as well perhaps.
Feb 29th 2012 3:58AM Imagine if this is implemented, but they warp the visiting faction like the caverns of time ... random human! The BE skins -> human map soo poorly
Feb 27th 2012 3:56PM No more atonement spec for priests that's too bad.
Feb 10th 2012 7:21PM
I would like to see an alternate path system, either you raid for the items (lets say major clues) or your archeology / daily quest for the (minor clues) or you five man like the tier .5 quests for the (normal clues).
The raider is x10 faster than the normal and ther minor is /10 slower.
The tier .5 quests were the best of this frankly.
Feb 10th 2012 7:08PM Bloodthirst is so overpowered in these games.
Jan 14th 2012 12:18PM While not new content, nor would it be advertised as we 'new' ... full retool of non maxlevel dungeons for maxlevel I would expect and I think have been almost promised / indicated.
I would expect addon mini-apocalypse before mop, lua 64bit likely a lua engine upgrade. just like the previous lua upgrade.
I would expect a spell/talent system to drop before mop ... like the other xpacs.
Jan 11th 2012 1:56PM When the lua engine is updated the 64bit client will be great for most users that have addons that garbage collect often. It seems from the file optimization plan, that 64 bit would help there as well.
People with 4gb of ram should do themselves a favor and grab 4gb more, not just for wow but in general if they can.
Jan 3rd 2012 5:25PM I wish dungeons were adaptive, mixed up, more old school pats, respawns, timed event options, rare elites, trash spawns ... tanking is so awesome. 5mans are so much fun with groups.
Oct 2nd 2011 6:23PM It seems like they do zero play testing, the number of fundamental mechanical revamps are just outstanding. They offer no incentive to people to do anything on the PTR except work on Firsts and screen shots.
They spend far too much time trying to balance pve and pvp, frankly I don't see the problem with specific spells doing different mechanics when your in a pvp /specific/ environment. But removing an spell because its to OP in pvp or to give balance to a comp, stupid.
I am sick of play style changes being released with significant gear and content changes. Here is a class that is going to be gimped/broken for the specific content I am guessing. Well why do that?
At least in TBC we had out system changes drop before the content.
Sep 29th 2011 3:54AM horrible graphics, awesome bonuses